CK민혁 (@ck65730301) 's Twitter Profile
CK민혁

@ck65730301

CK Game 21 배모 지망

ID: 1410550307440848900

calendar_today01-07-2021 10:46:24

279 Tweet

110 Takipçi

190 Takip Edilen

Sergei Panin (@ps_leoluch) 's Twitter Profile Photo

I think this is one of the best planks kit I have ever sculpted. Decided not to rush this one, because wanted to have something what I can use more than this project.

I think this is one of the best planks kit I have ever sculpted. Decided not to rush this one, because wanted to have something what I can use more than this project.
Matthew Trevelyan Johns (@trevelyanart) 's Twitter Profile Photo

Happy New Year! 🥳 I finally found some time this holiday break to work on the last few breakdown galleries for my work on #TheLastofUs : Part I - here's some behind the scenes on the second section of St Mary's Hospital, near the end of the game artstation.com/artwork/RKG89O

Happy New Year! 🥳

I finally found some time this holiday break to work on the last few breakdown galleries for my work on #TheLastofUs : Part I - here's some behind the scenes on the second section of St Mary's Hospital, near the end of the game

artstation.com/artwork/RKG89O
젠레스 존 제로 (@zzz_ko) 's Twitter Profile Photo

에이전트 파일 | 수나 「으아아아! 너, 너무 긴장해서 쥐구멍에라도——관객들을 모조리 때려 넣고 싶어!」 수나 「왼쪽으로 스텝, 오른쪽으로 한 바퀴, 손을 올리고… 어라? 대체 어디서부터 반 박자 밀린 거야——」 「으앙! 웃지 마! 팔다리가 제멋대로 움직이는 걸 어떡해…」 「한 번 더 연습,

에이전트 파일 | 수나

「으아아아! 너, 너무 긴장해서 쥐구멍에라도——관객들을 모조리 때려 넣고 싶어!」
수나

「왼쪽으로 스텝, 오른쪽으로 한 바퀴, 손을 올리고… 어라? 대체 어디서부터 반 박자 밀린 거야——」
「으앙! 웃지 마! 팔다리가 제멋대로 움직이는 걸 어떡해…」
「한 번 더 연습,
Vladimir Stepanov (@vladimirdesigns) 's Twitter Profile Photo

If you are an aspiring 3D environment/prop artist, it's very important that you understand the scarcity of texture memory. Production artists go to great lengths to squeeze the most from the least possible amount of textures. If you are building a portfolio, include pieces that

If you are an aspiring 3D environment/prop artist, it's very important that you understand the scarcity of texture memory. Production artists go to great lengths to squeeze the most from the least possible amount of textures.

If you are building a portfolio, include pieces that
80 LEVEL (@80level) 's Twitter Profile Photo

.Dan Greenheck released EZ-Tree, a free, open-source 3D tree procedural tree generator with over 50 parameters. Try it out: 80.lv/articles/make-…

石少木寸 (@yoheisnmr) 's Twitter Profile Photo

人生初(そして多分最後)の講演の内容が記事になりました。アニメ「メダリスト」のリグについてのものになります。 too.com/dc/report/2512…

CK민혁 (@ck65730301) 's Twitter Profile Photo

소전2 와 엔드필드가 보여준 아트워크 때문에 앞으로 나올 서브컬쳐 게임 캐릭터도 질감을 강조하는 pbr 베이스로 제작될 것 같다

80 LEVEL (@80level) 's Twitter Profile Photo

Blender was utilized in the production of Chainsaw Man – The Movie: Reze Arc. MAPPA's Osaka studio used it to create backgrounds: 80.lv/articles/blend…

Blender was utilized in the production of Chainsaw Man – The Movie: Reze Arc.

MAPPA's Osaka studio used it to create backgrounds: 80.lv/articles/blend…
FrieNDA 𒉭 (@frienda_2) 's Twitter Profile Photo

Along with just solid tileables but wanting to keep a bunch of the bake and sculpt data. Making a shader just to give ultimate control over everything including using curvature maps and World normal maps. It’s really easy to do and if anyone wants it (I have to clean it up) lmk