Axel (@axelis) 's Twitter Profile
Axel

@axelis

Software Engineer

ID: 3056256786

calendar_today02-03-2015 13:48:33

550 Tweet

84 Takipçi

24 Takip Edilen

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Just spent a night converting over 1049+ RWX models into GLTF through Blender. Used Midjourney for retexturing. It was horrible.

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Status of the job market: I've been contacted 4 times in a row for the same job opportunity in 3 different languages.

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Selling 41 remote job .com domain names. Including: ✅ remote-react-jobs*com ✅ remote-python-jobs*com ✅ remote-devops-jobs*com Individual or bulk. Offers in DM.

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Status of the job market: now you get paid in exposure and a **potential** future offer. Well at least it's remote, so I wouldn't have to commute to work for free.

Status of the job market: now you get paid in exposure and a **potential** future offer. Well at least it's remote, so I wouldn't have to commute to work for free.
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Remaking textures is quite easy with midjourney, need to find a way to upscale from 128px without keeping a pixelated style though

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Just optimized static objects streaming. Started with 58KB, reduced to 11KB, 80% reduction for 1348 props! How I did it 👇 Positions: 96 bits → 42 bits (14-bit quantization, 0.01 precision) Rotations: Euler angles compressed to 27 bits (9 bits/axis) Model names: Dictionary

Just optimized static objects streaming.
Started with 58KB, reduced to 11KB, 80% reduction for 1348 props!

How I did it 👇

Positions: 96 bits → 42 bits (14-bit quantization, 0.01 precision)
Rotations: Euler angles compressed to 27 bits (9 bits/axis)
Model names: Dictionary
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RWX models have multiple textures per model. Export to GLB = one mesh per texture. One mesh per texture = one InstancedMesh per mesh. Which means that this floor would be rendered twice. So now I'm manually editing each model to use a single material with UV mapping. 1049 models

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for-of loops are great for readability, but for critical domains such as game loops and real-time systems with 1000s of iterations, the iterator protocol adds up fast

for-of loops are great for readability, but for critical domains such as game loops and real-time systems with 1000s of iterations, the iterator protocol adds up fast