Alex So (@afrokick) 's Twitter Profile
Alex So

@afrokick

web dev, game dev, networking

ID: 1070953010

linkhttps://t.me/gamedevbed calendar_today08-01-2013 13:40:44

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Alex So (@afrokick) 's Twitter Profile Photo

I know, I need VFX, SFX etc but ranged attack is so cool!! And thanks to my attributeSystem it was developed in 10 minutes!

Alex So (@afrokick) 's Twitter Profile Photo

My game has entered into soft launch! 🚀 After 6 months of prototyping and development it’s finally done! poki.com/en/g/kingdom-h… #babylonjs #webgamedev #poki

My game has entered into soft launch! 🚀 After 6 months of prototyping and development it’s finally done! 

poki.com/en/g/kingdom-h…

#babylonjs #webgamedev #poki
Alex So (@afrokick) 's Twitter Profile Photo

My latest game Kingdom Heroes on Poki got 450K gameplays in a week! Made with Babylon.js #indiedev #webgamedev #webgl poki.com/de/g/kingdom-h…

My latest game Kingdom Heroes on <a href="/Poki/">Poki</a> got 450K gameplays in a week! Made with <a href="/babylonjs/">Babylon.js</a> 

#indiedev #webgamedev #webgl

poki.com/de/g/kingdom-h…
Alex So (@afrokick) 's Twitter Profile Photo

Finally I found a case where Bun x1700 times slower than NodeJS! github.com/oven-sh/bun/is… PS This is a first critical issue for the last few years. Pretty stable. Good job, Jarred Sumner !

Quaternius (@quaternius) 's Twitter Profile Photo

What if I told you there is a kit with 120+ animations, a universal humanoid rig, easy to retarget and compatible with Godot, UE and Unity? Just released! There's a FREE version with a ton of the anims quaternius.itch.io/universal-anim… Huge thanks to GonAnimator who helped me! Follow him

Babylon.js (@babylonjs) 's Twitter Profile Photo

We are pleased to announce that web rendering just hit the accelerator! Introducing the release of Babylon.js 8.0!! #babylonJS8 aka.ms/babylon8Blog

Alex So (@afrokick) 's Twitter Profile Photo

Just found a combo for CI: Bun + PGLite. PGLite is a WASM Postgres so it can be run in Browser, Bun, etc. With `bun test --preload` you can setup your In-Memory Postgres before test cases. Lets gooo!

Just found a combo for CI: <a href="/bunjavascript/">Bun</a> + PGLite. 

PGLite is a WASM Postgres so it can be run in Browser, Bun, etc.

With `bun test --preload` you can setup your In-Memory Postgres before test cases.

Lets gooo!
Alex So (@afrokick) 's Twitter Profile Photo

😄New achievement unlocked: made it into the list of Bun's contributors for 1.2.10 Thanks to Jamango! cause Docker is the only way

Poki (@poki) 's Twitter Profile Photo

Kelsey (half of Wes - Devortel 🇸🇬 🇦🇺 🇺🇸) wrote a brilliant post-mortem on the success of Vortella’s Dress-Up! From initial ideation and major updates to quitting her job and going all in on web, she shares her story on how Vortella’s became a hit on web! 🪩 medium.com/poki/i-quit-my…

Alex So (@afrokick) 's Twitter Profile Photo

The entire game(including props) was built right in the browser! - Rendering: Three.js - Physics: Jolt - Multiplayer: WebSocket/WebRTC - Backend: Bun - Game scripting: Monaco Editor + esbuild WASM All of this combined is Jamango! 🥭

Alex So (@afrokick) 's Twitter Profile Photo

🔥Big update incoming! We're gearing up for our next major release, and at the heart of it is a brand-new Lighting System! No, it's not Unity/Godot/Unreal. It's just Three.js and some elbow grease. RIGHT IN YOUR BROWSER! My teammate shared a post. Check out the deep dive

isaacmason (@isaac_mason_) 's Twitter Profile Photo

Sneak peek at "nav3d", my upcoming javascript navmesh generation and querying library. If you used recast-navigation-js and enjoyed it, but felt sads about the big wasm bundle and wasm quirks (manual memory cleanup, js->wasm call overheads), then watch this space :) #threejs

Babylon.js (@babylonjs) 's Twitter Profile Photo

Special Announcement! Babylon contributor Jas has added Clustered Lights support to Babylon! Now you can add a TON of lights to your scene while maintaining performance! doc.babylonjs.com/features/featu… #3D #WebDev #gamedev #indiedev #WebDevelopment #webgl #gamedevelopment #IndieDevs

Special Announcement! Babylon contributor Jas has added Clustered Lights support to Babylon! Now you can add a TON of lights to your scene while maintaining performance!

doc.babylonjs.com/features/featu… 

#3D #WebDev #gamedev #indiedev #WebDevelopment #webgl #gamedevelopment #IndieDevs
Alex So (@afrokick) 's Twitter Profile Photo

My teammate just finished a new map… So talented person! Unmute the video for a moment to get the best vibe. Next WoW soon? Powered by jamango with typescript, Three.js and Bun (yes, that’s an online multiplayer experience!)

isaacmason (@isaac_mason_) 's Twitter Profile Photo

navcat, meet world. world, meet navcat. navcat is a new javascript pathfinding library for games and simulations, and it's fully open source ❤️ it does navmesh generation, pathfinding, crowd simulation, navmesh constrained movement, raycasting, more... and it's out on npm now