Reloe (@_reloe) 's Twitter Profile
Reloe

@_reloe

wago.io/p/Reloe | Tank in @NorthernSky_DE

ID: 305651088

linkhttps://www.twitch.tv/Reloe/ calendar_today26-05-2011 15:35:21

3,3K Tweet

6,6K Takipçi

274 Takip Edilen

Reloe (@_reloe) 's Twitter Profile Photo

0 public communication about how boe drops were changed this tier has been a bit frustrating. Apparently some info was dropped in the RWF discord(I'm not in it) but this is something a lot more people care about. Hate it when information is hidden in that discord.

Reloe (@_reloe) 's Twitter Profile Photo

I don't mind raid difficulty being a bit "weird" this time (it's probably fine for the average guild anyway) but all around this patch is a great improvement in all areas. Crafting is in a good spot, crest acquistion is better, dungeontuning is better etc.

Unhalted (@unhaltedgb) 's Twitter Profile Photo

I will do a better demonstration video as we get closer to release. Ignore the UI, it's just so I can work on stuff. Almost everything implemented that I would like.

Reloe (@_reloe) 's Twitter Profile Photo

anyone know a fix for characters being removed from the warband camp and just other random characters being added to it? I suspect it has to do with playing on multiple accounts but it happens almost daily to me so the entire character list is useless for me

Reloe (@_reloe) 's Twitter Profile Photo

Is there any good reason why pug groups are so often stuck with 2/3/10 or 2/4/14 setups? You'd imagine it's worth inviting another banger dps or healer if they apply but these groups are dead set on running that exact setup no matter what.

Reloe (@_reloe) 's Twitter Profile Photo

IMO how to fix threat: Taunting puts you at 130% of the current threat target + you generate 50% more threat to any target you are currently tanking (this should fix raid). Then increase tank threat generation by 100% in 5man content + put the aggro threshold at 130% for everyone

Reloe (@_reloe) 's Twitter Profile Photo

many already suspected guilds buying gallywix lockouts when they saw him being significantly easier than bandit&mugzee and now it's happening. Going forward Hall of Fame (and maybe also Cutting Edge) should require killing all bosses instead of just the final boss.

Reloe (@_reloe) 's Twitter Profile Photo

any way to remove new cooldown numbers on icons? Think it's the cooldown manager adding smth but I have everything disabled and the default ugly numbers are triggering me

Reloe (@_reloe) 's Twitter Profile Photo

think the obvious solution is to have m+ dinars as well. Unlock requirement being having done the dungeon the item comes from at +15 or smth. Doesn't seem unlikely that's the next step but probably won't happen this time around. Same logic with bad luck protection here

Reloe (@_reloe) 's Twitter Profile Photo

only thing I don't understand about dinars is why it doesn't just include every item. Ofc trinkets/rare items are more impactful but if we're already getting the "best" options, might as well include the worse options, no?

Reloe (@_reloe) 's Twitter Profile Photo

crazy gold sink idea: 100k to reroll stats on bandit ring. People would bitch about it but I'm sure they would all do it

Reloe (@_reloe) 's Twitter Profile Photo

to be a bit more clear on this btw: I couldn't care less if cooldown tracking is removed from the game. The problem is that if they truely want to achieve removing it entirely they need to disable so many API calls that completely unrelated functionalities will break.

Reloe (@_reloe) 's Twitter Profile Photo

Why would classes become simpler if they restrict addons? It's not like people are using overcomplicated auras that are computing things. Even at a bufftracking level (something I think they would provide themselves?) there are only a small amount of things that actually matter.