
Jeremy Laumon
@_plop_
senior principal engine saboteur @Guerrilla
previously: engine lead/eye of sauron @Pastagames
mastodon.gamedev.place/@jerem
🇨🇵🥖
ID: 15995669
http://danglingpointers.com/ 26-08-2008 12:46:35
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Hey Martin Leitner-Ankerl @[email protected] I'm looking at the details of unordered_dense and I have a question: why use only 1 byte of hash fingerprint? Using 2 bytes doesn't help meaningfully? (2 bytes for the distance would be enough, no?)




So you're telling me Keen Games ➡️ Enshrouded out NOW! released production-grade Vulkan code? 👀 github.com/keengames/vulk…

