Corentin Wallez(@DaKangz) 's Twitter Profileg
Corentin Wallez

@DaKangz

@[email protected]

Graphics plumber @Google. WebGPU, ANGLE, Vulkan and 3D stuff. He/him. Opinions expressed are my own.

ID:213345519

calendar_today08-11-2010 17:44:41

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Corentin Wallez(@DaKangz) 's Twitter Profile Photo

WebGPU in Chrome 124 gets two very requested features: read-write storage textures for more compute flexibility (previously write-only was the only mode allowed), and support for using WebGPU from additional types of JS worker!

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Corentin Wallez(@DaKangz) 's Twitter Profile Photo

Small release for WebGPU in Chrome 122, but lots of new feature coming soon! We're also working on a WebGPU compatibility mode to extend support to GL ES / D3D11 class hardware so basically all device get WebGPU support/

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François(@quicksave2k) 's Twitter Profile Photo

Having trouble 😤 getting WebGPU to work in Chrome browser?

Check out my new guide 📗 at
developer.chrome.com/docs/web-platf…!

It has clear fixes for common problems and might be useful whether you're new to WebGPU or an expert.

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Corentin Wallez(@DaKangz) 's Twitter Profile Photo

Chrome 121 supports WebGPU on Android (mostly thanks to Brandon Jones ) and a bunch of other niceties like being able to omit the entryPoint name when creating pipelines (from François). Next release seems fairly quiet but Chrome 123 looks like it will have a lot more new features!

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François(@quicksave2k) 's Twitter Profile Photo

WebGPU is now testable in Safari Tech Preview 185. You simply need to enable via the Develop menu and voilà ;)

📝 webkit.org/blog/14885/rel…

WebGPU is now testable in Safari Tech Preview 185. You simply need to enable via the Develop menu and voilà ;) 📝 webkit.org/blog/14885/rel…
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François(@quicksave2k) 's Twitter Profile Photo

🥳 WebGPU gets even better in Chrome 120: Support for 16-bit floating-point values in WGSL, limits increase, depth-stencil state changes, adapter information updates, and more. Check out developer.chrome.com/blog/new-in-we… to learn more.

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Patrick Cozzi(@pjcozzi) 's Twitter Profile Photo

It was great to chat WebGPU, WebGL, glTF, and broadly about 3D on the web with long-time friends Ken Russell 🇺🇦 and Corentin Wallez on the latest episode of the BuildingTheOpenMetaverse podcast with cohost Marc Petit. buildingtheopenmetaverse.org/episodes/web-s… WebGPU WebGL glTF 3D

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François(@quicksave2k) 's Twitter Profile Photo

Learn about how the WebGPU ecosystem extends beyond the JavaScript, C++, and Rust realms at developer.chrome.com/blog/webgpu-ec…

Spoiler: WebGPU is not 'just' a JavaScript API; it is a fundamental building block akin to WebAssembly, with implications that extend far beyond the web.

Learn about how the WebGPU ecosystem extends beyond the JavaScript, C++, and Rust realms at developer.chrome.com/blog/webgpu-ec… Spoiler: WebGPU is not 'just' a JavaScript API; it is a fundamental building block akin to WebAssembly, with implications that extend far beyond the web.
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François(@quicksave2k) 's Twitter Profile Photo

Filterable 32-bit float textures, unorm10-10-10-2 vertex format, and rgb10a2uint texture format are now available in Chrome 119.
Check out developer.chrome.com/blog/new-in-we… to learn more about those WebGPU changes.

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François(@quicksave2k) 's Twitter Profile Photo

Check out WebGPU 🆚 WebGL at developer.chrome.com/blog/from-webg… to learn more about their key differences.

TLDR; Say 👋 goodbye to global state, sync, and headaches. Compute shaders, video frame processing, and more!🥇🏆

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Corentin Wallez(@DaKangz) 's Twitter Profile Photo

Here are the release notes for in Chromium 117: developer.chrome.com/en/blog/new-in…

Standing out among the small features and fixes are a fix for the caching of pipeline with implicit layouts so that pages using them should now start much quicker! (after the first load)

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Corentin Wallez(@DaKangz) 's Twitter Profile Photo

Had a great time with Ken Russell 🇺🇦 and the ADBPodcast crew, chatting about graphics APIs! (including WebGPU of course ^^) Having never tried the podcast format before it was way more fun and fluid than I expected. Hopefully it is interesting to listen to too!

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Corentin Wallez(@DaKangz) 's Twitter Profile Photo

Here are the release notes for WebGPU in Chromium 116: developer.chrome.com/blog/new-in-we…

WebGPU now integrates will with WebCodecs for super efficient video processing! Of course there are tons of tiny improvements in ergonomics, perf and more in the 100s of new commits :)

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Corentin Wallez(@DaKangz) 's Twitter Profile Photo

Emscripten's WebGPU support makes it super easy to target both Web and native with the same C/C++ code with a ~20 line of code difference between the two. With the Dawn or wgpu library and WASM, WebGPU is an extremely cross-platform API!

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Brandon Jones(@Tojiro) 's Twitter Profile Photo

Wrote a new doc, this time covering patterns for handling vertex data processing in compute shaders (ie: for compute skinning).

toji.dev/webgpu-best-pr…

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Construct(@ConstructTeam) 's Twitter Profile Photo

Construct now supports the latest graphics technology WebGPU in beta! This is a major technology upgrade for Construct with some big performance improvements. Read all about it and the under-the-hood improvements in our latest blog! construct.net/en/blogs/const…

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Corentin Wallez(@DaKangz) 's Twitter Profile Photo

Construct begins rollout of WebGPU support! It's nice to see that it enables architectural improvement and some big perf gains. Ashley Gullen provided a TON of feedback on the implementation🙏and we're still collaborating on some cases where WebGPU is slower than WebGL.

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Corentin Wallez(@DaKangz) 's Twitter Profile Photo

Here are the releasing notes for WebGPU in Chromium 115! developer.chrome.com/blog/new-in-we…

Experimental D3D11 support, unsetting vertex buffers, lots of error message and debugging improvements!

Dawn also gets transient attachment supports and is easier to integrate in your project.

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