Tom Spilman 🎮 (@tomspilman) 's Twitter Profile
Tom Spilman 🎮

@tomspilman

Programmer, human analog

ID: 87406523

linkhttp://www.sickheadgames.com calendar_today04-11-2009 10:12:56

3,3K Tweet

788 Followers

130 Following

Allen Pestaluky (@allenpestaluky) 's Twitter Profile Photo

IT WORKED FIRST TRY!!! Over the last week I started working on a vector based game engine that outputs sound waves that will render on an oscilloscope — and it works! The sound that you’re hearing is the sound of a rotating wireframe cube when viewed in XY mode on a scope!

gamedev.world (@gamedevworld) 's Twitter Profile Photo

Many developers have spent a significant amount of money on travel, hotel, & visas to go to a cancelled GDC. gamedev.world is announcing fundraising efforts March 28th-April 3rd for the GDC Relief Fund to help alleviate marginalized developers' burdens. gamedev.world/relief

Madeline Stephanie Thorson (@maddythorson) 's Twitter Profile Photo

A short thread on a few Celeste game-feel things :) I don't think we invented any of these. 1- Coyote time. You can still jump for a short time after leaving a ledge.

Ian Hubert (@mrdodobird) 's Twitter Profile Photo

This is one of those things I've wondered about for like 10 years- can you just map footage of a waterfall onto waterfallish geometry? Was exploring a mountain river yesterday with Kaitlin and decided to shoot some footage to find out. It's pretty forgiving! #b3d

Thomas Altenburger 🍕 (@mrhelmut) 's Twitter Profile Photo

Do you need a publisher? Or, its corollary, can you self-publish a game on your own? The answer to this basically comes down to understanding what a publisher actually is, and what are your knowledge and capabilities to handle that. Let's explore this through a thread!

Chevy “look at my dog” Ray (@chevyray) 's Twitter Profile Photo

FINALLY I can announce! Our game #Ikenfell will be available on NINTENDO SWITCH, PS4, XBOX ONE, Windows Store, Humble Store, and Steam on October 8! 💕🎮🧙🏾🌟 A turn-based RPG with timing mechanics about a group of troublesome magic students! humblegames.com/ikenfell

Nikita Lisitsa (@lisyarus) 's Twitter Profile Photo

As promised, a (mostly) beginner-friendly thread on how to code simple physical simulations like those I've been posting recently.

CHASM (@chasmgame) 's Twitter Profile Photo

We just got our copies of the PS Vita Collector's Edition! Huge thanks to eastasiasoft for working with us on this amazing package. Still a few copies left, shipping now! play-asia.com/chasm-limited-…

We just got our copies of the PS Vita Collector's Edition! Huge thanks to <a href="/eastasiasoft/">eastasiasoft</a> for working with us on this amazing package. Still a few copies left, shipping now! play-asia.com/chasm-limited-…
Alexandre Mutel â–¶ https://mastodon.social/@xoofx (@xoofx) 's Twitter Profile Photo

During the work on Blake3 for .NET, first time that I have started to play with some new .NET 5 features like `SupressGCTransition`: this little attribute is great to squash the last bits of performance for interop scenario... github.com/xoofx/Blake3.N…

During the work on Blake3 for .NET, first time that I have started to play with some new .NET 5 features like `SupressGCTransition`: this little attribute is great to squash the last bits of performance for interop scenario...

github.com/xoofx/Blake3.N…
Chevy “look at my dog” Ray (@chevyray) 's Twitter Profile Photo

for my xmas present, i’d love if you’d share our game IKENFELL on your timeline so the RPG lovers around you can discover and play it! you will laugh, you will cry, and it’s on sale now! ikenfell.com - Switch - PS4 - XBox One - Steam/GoG

for my xmas present, i’d love if you’d share our game IKENFELL on your timeline so the RPG lovers around you can discover and play it! you will laugh, you will cry, and it’s on sale now! ikenfell.com
- Switch
- PS4
- XBox One
- Steam/GoG
Thomas Altenburger 🍕 (@mrhelmut) 's Twitter Profile Photo

I promised you some stats on our 2 biggest titles (NeuroVoider and ScourgeBringer), which I believe can give you a good picture of how the industry and platforms have evolved over just 3 years. Here's the most requested stats: how does a launch perform on PC vs Nintendo Switch?

I promised you some stats on our 2 biggest titles (NeuroVoider and ScourgeBringer), which I believe can give you a good picture of how the industry and platforms have evolved over just 3 years.

Here's the most requested stats: how does a launch perform on PC vs Nintendo Switch?
Tom Spilman 🎮 (@tomspilman) 's Twitter Profile Photo

Hey Microsoft Visual Studio i would kill to not have the configuration drop down not be 65 pixels wide. Maybe a simple thing like having it adjust to always show the current config string fully?

Hey <a href="/VisualStudio/">Microsoft Visual Studio</a> i would kill to not have the configuration drop down not be 65 pixels wide.  Maybe a simple thing like having it adjust to always show the current config string fully?
Chevy “look at my dog” Ray (@chevyray) 's Twitter Profile Photo

IKENFELL is up for SXSW Gaming's "Indie Game of the Year" award, and public voting is now open! We'd REALLY appreciate if you all would vote for it! sxsw.com/awards/gaming-…

Jens Blomquist (@jensblomquist) 's Twitter Profile Photo

Nothing to see here, just a guy in shiny armor doing spelunking in a stone copter. #blockscape #indiedev #gamedev #voxels #procedural