Tim Hobson
@timhobsonue4
This account is INACTIVE
Follow my personal acct on BSky @ TimHobson . bsky and for an unofficial source of UE Doc updates, check out @ DocUpdates . bsky
ID: 2189893109
21-11-2013 13:02:38
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Unreal Engine, camera shake as effect for movement: idle, walk, run #UnrealEngine Unreal Engine #tips #UE5
Big changes in UE 5.5 to the default Volumetric Cloud material. It's now simpler to use with parameters for different cloud types, shapes, and storm effects. It does replace the old cloud material. See the upgrade notes if you need to still use that one. dev.epicgames.com/documentation/…
If you're using the Unreal Engine's Path Tracer with Movie Render Graph or Movie Render Queue, check out the NFOR Denoiser to provide some temporal stability to rendered frames. Tiantian Xie does amazing work and his help with docs is greatly appreciated! dev.epicgames.com/documentation/…
Thanks to Tim Hobson I got the storm cloud function figured out in Unreal Engine 5.5 Real-Time Storm Clouds in UE5.5 youtu.be/X8CVOs1CURg?si…
A great presentation for anyone transitioning to Unreal Engine by Dakota Herold and John Boswell 👇 #uetips youtube.com/watch?v=Ef_5P-…
For all the Unreal Engine tech artists out there, check out our latest updates to the Impostor Baker Plugin in 5.5 with this new documentation page! dev.epicgames.com/documentation/…
Any Maya users looking to make the leap to Unreal Engine, we now have a tour of UE features and systems with a focus on drawing connection points from Maya terminology, concepts, and workflows to those of Unreal Engine. More guides for Maya coming soon! dev.epicgames.com/documentation/…