Hans-Kristian (@themaister) 's Twitter Profile
Hans-Kristian

@themaister

vkd3d-proton / Fossilize / SPIRV-Cross dev, graphics programmer, music composer, DSP hobbyist || Blog: themaister.net/blog

This is my personal account.

ID: 45241127

linkhttps://arntzen-software.no/ calendar_today06-06-2009 23:44:13

987 Tweet

1,1K Followers

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Got FSR2 working in Granite with a custom backend. 🎉 Not a complete impl or anything (no reactive mask), but blew my previous TAA -> FSR1 out of the park. For shits and giggles here's 3x upscale (ultra performance) on still image. Granite fork here: github.com/Themaister/Fid…

Got FSR2 working in Granite with a custom backend. 🎉 Not a complete impl or anything (no reactive mask), but blew my previous TAA -> FSR1 out of the park. For shits and giggles here's 3x upscale (ultra performance) on still image.

Granite fork here: github.com/Themaister/Fid…
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Finally, I finished up the DXIL -> SPIR-V hellscape blog series that took a year to complete. In the finale, I go through the structurizer implementation. Back from vacation tomorrow. themaister.net/blog/2022/08/2…

Finally, I finished up the DXIL -> SPIR-V hellscape blog series that took a year to complete. In the finale, I go through the structurizer implementation. Back from vacation tomorrow.
themaister.net/blog/2022/08/2…
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Made a new piano piece. Got some more jazzy ideas lately. Content warning: Excessive melancholy soundcloud.com/zoned-music/pa…

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Extremely cursed issue that caused me 3 weeks of pain: github.com/HansKristian-W… UAV coherence rules have a small but critical difference that caused cache incoherency bugs in a huge compute shader ... ÆÆÆÆ... I thought I had understood the rules for >10 years, but apparently not!

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Going on holiday from today. Fortunately we landed vkd3d-proton v2.8 in time and the Github page just reached 1k stars, nice. 🎄

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Released initial version of my Vulkan video encode library github.com/HansKristian-W… under MIT license. Early days with basic H.264 encode support. Thanks to 3dverse for funding the work. I'll integrate this into PyroFling when I have time 👀

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Released paraLLEl-GS. Compute shader emulation of the PlayStation2 GS :eyes: themaister.net/blog/2024/07/0… It's been cooking in the background for quite a while. Happy how it turned out.