Entertainment Software Association (@theesa) 's Twitter Profile
Entertainment Software Association

@theesa

We are the US video game industry, redefining the business and creative boundaries of entertainment. 🕹️🎮📺

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linkhttp://www.theesa.com calendar_today14-02-2012 19:07:37

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Entertainment Software Association (@theesa) 's Twitter Profile Photo

With 300M+ people affected by colorblindness, ESA member Ubisoft has released Chroma—a real-time simulation tool helping devs build more accessible games by identifying visual barriers early. Learn more: news.ubisoft.com/en-us/article/…

Entertainment Software Association (@theesa) 's Twitter Profile Photo

While on active duty, many U.S. veterans turned to video games as an outlet. 📊 85% say games helped them manage stress 🎮 78% say games boosted morale 🤝 78% say games strengthened camaraderie Explore the full report: theesa.com/2025veteranssu… #ESAVeteransSurvey

Entertainment Software Association (@theesa) 's Twitter Profile Photo

Join us at #GBSummit 2025 on May 20 at 12:30pm PT for our Accessibility in Gaming Lunch! Hear from experts at Amazon Games, Warfighter Engaged, and others on how the industry is making games more accessible. 🔗venturebeat.com/game-developme… #AccessibilityInGames

Entertainment Software Association (@theesa) 's Twitter Profile Photo

Yes, even the Pope plays video games. 🧩🎮 According to his brother John Prevost, he and Pope Leo XIV play Wordle and Words With Friends. “This is a regular thing, okay,” Prevost told @NBCChicago. More: kotaku.com/new-pope-ameri…

Just Dance 2025 Edition (@justdancegame) 's Twitter Profile Photo

Celebrate Global Accessibility Awareness Day with us! 🌍 💃 Dive into this article by the ESA team about our take on "BANG BANG! (My Neurodivergent Anthem)" by Galantis, featured in Just Dance 2025 Edition! 🎶 ✨ ubi.li/cyQTB

Entertainment Software Association (@theesa) 's Twitter Profile Photo

BANG BANG! This Just Dance 2025 Edition 25 map isn’t just a high-energy groove—it’s a celebration of #neurodiversity. For #GAAD, Ubisoft's Pierre Escaich shares how his #ADHD journey shaped a map that breaks stereotypes and centers authentic experiences. More: theesa.com/behind-the-sce…

Entertainment Software Association (@theesa) 's Twitter Profile Photo

For many U.S. veterans, video games are more than just a way to unwind—they help with connection, emotional support, and well-being. Nearly 8 in 10 say games positively impact their lives post-service. Explore the numbers: theesa.com/2025veteranssu… #ESAVeteransSurvey

For many U.S. veterans, video games are more than just a way to unwind—they help with connection, emotional support, and well-being. Nearly 8 in 10 say games positively impact their lives post-service.

Explore the numbers: theesa.com/2025veteranssu…

#ESAVeteransSurvey
Entertainment Software Association (@theesa) 's Twitter Profile Photo

ESA congratulates IACC on launching its Marketplace Advisory Council — a major step toward stopping counterfeits online. MAC will provide a new forum to work with major platforms + payment providers to protect video games, players, and IP.

Entertainment Software Association (@theesa) 's Twitter Profile Photo

ESA congratulates and thanks the Administration, Sens. Cruz and Klobuchar, and Reps. Salazar and Dean for their bipartisan efforts to enact the TAKE IT DOWN Act (S.4569). Our industry is committed to safe, welcoming spaces for all. Full statement ⬇️ theesa.com/statement-from…

iicon (@iiconofficial) 's Twitter Profile Photo

Interactive entertainment is a transformative force. Discover how video game technology drives innovation across industries at #iicon2026 with Entertainment Software Association. Follow us and learn more at iicon.com.

ESRB (@esrbratings) 's Twitter Profile Photo

Congrats to ESRB's President, recipient of the 2025 Visionary Award at GamesBeat Summit! Pat’s leadership has helped ESRB expand resources for parents, strengthen industry self-regulation, and revolutionize how digital games are rated worldwide. #GBSummit bit.ly/44OpNU2

Entertainment Software Association (@theesa) 's Twitter Profile Photo

3 in 4 U.S. veterans say video game communities positively impact their mental health and emotional well-being. This is just one key finding from the 2025 ESA Veterans + Video Games Report. Explore how games are supporting veterans: theesa.com/2025veteranssu… #ESAVeteransSurvey

3 in 4 U.S. veterans say video game communities positively impact their mental health and emotional well-being.

This is just one key finding from the 2025 ESA Veterans + Video Games Report. Explore how games are supporting veterans: theesa.com/2025veteranssu…

#ESAVeteransSurvey
Entertainment Software Association (@theesa) 's Twitter Profile Photo

Over 80% of U.S. veterans say video games help them cope during tough times. According to our 2025 ESA Veterans + Video Games Report, games offer comfort, distraction, and a way to reset. Explore more: theesa.com/2025veteranssu… #ESAVeteransSurvey

Over 80% of U.S. veterans say video games help them cope during tough times. According to our 2025 ESA Veterans + Video Games Report, games offer comfort, distraction, and a way to reset.

Explore more: theesa.com/2025veteranssu…

#ESAVeteransSurvey
Entertainment Software Association (@theesa) 's Twitter Profile Photo

In honor of #MilitaryAppreciationMonth, we teamed up with SoldiersAngels to assemble care packages at ESA HQ for deployed service members, veterans & their families. Grateful for the chance to give back to those who serve and protect.

In honor of #MilitaryAppreciationMonth, we teamed up with <a href="/soldiersangels/">SoldiersAngels</a> to assemble care packages at ESA HQ for deployed service members, veterans &amp; their families. 

Grateful for the chance to give back to those who serve and protect.
Rep. Jay Obernolte (@jayobernolte) 's Twitter Profile Photo

It was an honor to kick off the Entertainment Software Association’s Veterans and Video Games panel. Too often, veterans return home carrying unseen wounds—stress, anxiety, and isolation. Video games offer a powerful tool for connection, collaboration, and psychological healing,

It was an honor to kick off the Entertainment Software Association’s Veterans and Video Games panel. Too often, veterans return home carrying unseen wounds—stress, anxiety, and isolation. Video games offer a powerful tool for connection, collaboration, and psychological healing,
Entertainment Software Association (@theesa) 's Twitter Profile Photo

ICYMI: ESA hosted an Accessibility in Gaming Lunch at #GBSummit 2025! Aubrey Quinn moderated a powerful convo with experts from @AmazonGames and Warfighter Engaged, and accessibility advocate @SteveSaylor on how adaptive tech & lived experiences are shaping play.

ICYMI: ESA hosted an Accessibility in Gaming Lunch at #GBSummit 2025! Aubrey Quinn moderated a powerful convo with experts from @AmazonGames and <a href="/WFEngaged/">Warfighter Engaged</a>, and accessibility advocate @SteveSaylor on how adaptive tech &amp; lived experiences are shaping play.
Entertainment Software Association (@theesa) 's Twitter Profile Photo

Last week, ESA hosted a Hill lunch panel for Military Appreciation Month on how video games support veterans in meaningful ways. Vets from Square Enix (an ESA member), Warfighter Engaged, and Stack Up shared insights. Thank you Reps. Rep. Jay Obernolte and Rep. Stephanie Bice for your support.

Last week, ESA hosted a Hill lunch panel for Military Appreciation Month on how video games support veterans in meaningful ways. Vets from <a href="/SquareEnix/">Square Enix</a> (an ESA member), <a href="/WFEngaged/">Warfighter Engaged</a>, and <a href="/StackUpDotOrg/">Stack Up</a> shared insights.

Thank you Reps. <a href="/JayObernolte/">Rep. Jay Obernolte</a> and <a href="/RepBice/">Rep. Stephanie Bice</a> for your support.
Entertainment Software Association (@theesa) 's Twitter Profile Photo

Designing for #neurodivergent players means tackling challenges like executive dysfunction and sensory overload. Ubisoft's Pierre Escaich shares how the BANG BANG map in Just Dance 2025 Edition 25 embraces #cognitiveaccessibility. Read the full feature: theesa.com/behind-the-sce…

Designing for #neurodivergent players means tackling challenges like executive dysfunction and sensory overload. <a href="/Ubisoft/">Ubisoft</a>'s Pierre Escaich shares how the BANG BANG map in <a href="/justdancegame/">Just Dance 2025 Edition</a> 25 embraces #cognitiveaccessibility.

Read the full feature: theesa.com/behind-the-sce…
Entertainment Software Association (@theesa) 's Twitter Profile Photo

Our 2025 ESA Essential Facts report is LIVE! 🎮 205.1M Americans play video games—older players are rising, most parents who play do so with their kids, and much more. Read the full report & latest industry insights: theesa.com/facts #ESAEssentialFacts