Andrew Fray (@tenpn) 's Twitter Profile
Andrew Fray

@tenpn

Gamedev. Co-organiser, @brumindies. Mum to @HeyMinervaFray. Prev: @roll_7, @spryfox, codemasters, more.

ID: 9709672

linkhttp://www.tenpn.com/DecisionFlex.html calendar_today26-10-2007 13:40:33

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JetBrains Rider (@jetbrainsrider) 's Twitter Profile Photo

Contribute to open source, learn through self-education or courses, record educational podcasts, or grow your pet project easily with a FREE Rider subscription for non-commercial development. Download and start today 👉 jb.gg/rd-free Spread the word! #dotnet #gamedev

Contribute to open source, learn through self-education or courses, record educational podcasts, or grow your pet project easily with a FREE Rider subscription for non-commercial development.
Download and start today 👉
jb.gg/rd-free 
Spread the word! #dotnet #gamedev
Nozomu Games (@nozomugames) 's Twitter Profile Photo

Maybe — just maybe — I am not the only one who sees short length of a game as an advantage and sometimes even a selling point?.. Anyways Robot Detour comes out in 2 weeks and it's 2-4 hours long 😌 Please support our small debut puzzle game! store.steampowered.com/app/2666840/Ro…

mike cook (@mtrc) 's Twitter Profile Photo

Haha that's cool man really cool, this is the future no doubt about it. Hey just out of interest what happens if you look away after building something and then look back again.

Bruce Straley (@bruce_straley) 's Twitter Profile Photo

I think it’s EXTREMELY short-sighted & irresponsible to let Firewalk studios (or any studio that’s shipped a game) go. The work it takes to build a team, tools, culture, IP & ship a game is invaluable, and severely underestimated, when the finance dept is driving decisions.

Josh Sawyer (@jesawyer) 's Twitter Profile Photo

the pitfall is that studies have shown efficiency, productivity, and quality decline when ppl work more than 60 hr/wk for over 2 mo. also you’ll lose employees and waste time backfilling those positions. even if you don’t care about your employees (clearly) it’s a dumb practice.

the pitfall is that studies have shown efficiency, productivity, and quality decline when ppl work more than 60 hr/wk for over 2 mo. also you’ll lose employees and waste time backfilling those positions. even if you don’t care about your employees (clearly) it’s a dumb practice.
Alessia (@alessianigretti) 's Twitter Profile Photo

I developed a Dependency Analysis plugin for Unreal Engine, and it is now available for public use - thanks YAGER! It generates a report of all project assets and their dependencies, useful to speed up editor loading times. Grab it from my GitHub: github.com/alessianigrett…

I developed a Dependency Analysis plugin for <a href="/UnrealEngine/">Unreal Engine</a>, and it is now available for public use - thanks <a href="/YAGERdev/">YAGER</a>!

It generates a report of all project assets and their dependencies, useful to speed up editor loading times.

Grab it from my GitHub: github.com/alessianigrett…
Spry Fox (@spryfox) 's Twitter Profile Photo

Journey to a land between worlds in our newest game - Spirit Crossing: a cooperative village life sim designed to foster friendship, kindness, and community. Sign up for our Alpha playtest here! playspiritcrossing.com