Temptranquil | HYTOPIA (@temptranquil) 's Twitter Profile
Temptranquil | HYTOPIA

@temptranquil

Co-founder/COO of @HYTOPIAgg & @HYCHAIN_GAMES

ID: 216180670

linkhttp://hytopia.com/ calendar_today16-11-2010 00:12:01

1,1K Tweet

10,10K Followers

1,1K Following

HYTOPIA (@hytopiagg) 's Twitter Profile Photo

🚀 HYTOPIA SDK Camera Controls Released! 📷 We've just shipped full camera controls for developers for the HYTOPIA Alpha SDK! Get started building HYTOPIA games with TypeScript or JavaScript here: dev.hytopia.com Let's dive into the new features.. 🧵

HYTOPIA (@hytopiagg) 's Twitter Profile Photo

Our first blog post on the new HYTOPIA BLOG is live! Check it out here: blog.hytopia.com and don't forget to subscribe! We know everyone is anxious for our huge update coming later this week, but we're starting our blog off with a quick October-November recap!

ArkDev | HYTOPIA (@iamarkdev) 's Twitter Profile Photo

It is still boggling my mind we're able to get the equivalent of an almost 50 CHUNK RENDER DISTANCE in a WEB BROWSER with pretty smooth frame rate.. HYTOPIA #hytopia #minecraft #Minecraftbuilds #ugc #roblox #indiedev #voxelart

Temptranquil | HYTOPIA (@temptranquil) 's Twitter Profile Photo

As I finalize today's HYTOPIA super-announcement, I am reflecting and realizing just how much our team has achieved. I could not be more bullish... Announcement coming within the hour.

Temptranquil | HYTOPIA (@temptranquil) 's Twitter Profile Photo

I personally ask that any community member who has interest in the future of HYTOPIA take the time to read the entire blog post top-to-bottom. I don't think we've ever been more excited. Thank you!

HYTOPIA (@hytopiagg) 's Twitter Profile Photo

Yesterday, Temptranquil | HYTOPIA did a visual polish pass. Colors are more vibrant, shadows are sharper, ambient occlusion is improved, and the overall look and feel of HYTOPIA is coming together 🫡 What do we think?

Yesterday, <a href="/Temptranquil/">Temptranquil | HYTOPIA</a> did a visual polish pass.

Colors are more vibrant, shadows are sharper, ambient occlusion is improved, and the overall look and feel of HYTOPIA is coming together 🫡

What do we think?
HYTOPIA (@hytopiagg) 's Twitter Profile Photo

Build dynamic UIs using your favorite web frameworks like React, Svelte, etc, or just raw html/css/js? Yep. Sandboxed, overlayed with bi-directional data pipe between your UI interactions and your server.

Build dynamic UIs using your favorite web frameworks like React, Svelte, etc, or just raw html/css/js?

Yep.

Sandboxed, overlayed with bi-directional data pipe between your UI interactions and your server.
HYTOPIA (@hytopiagg) 's Twitter Profile Photo

First pass on custom in-game UI support is done. You can build complete, immersive UI's using HTML/CSS/JS. You can use your favorite frameworks like React, Svelte, etc, or just plain old raw html/css/js - it all works and loads it like a transparent single page web app. The

Temptranquil | HYTOPIA (@temptranquil) 's Twitter Profile Photo

The most painful part about previously depending on Minecraft-compatibility, was having numerous products 95% finished, with their integrations blocked. Now we’re unhinged. Progress is a train with no breaks…. Words cannot express how fast we can move now.

ArkDev | HYTOPIA (@iamarkdev) 's Twitter Profile Photo

I think these points are fair. My response here won’t be to argue or push back. Grail's not wrong. Instead, I want to add more internal context and transparency, show where we stand now, and let everyone, including Grail, make their own decisions on how they engage with HYTOPIA

HYTOPIA (@hytopiagg) 's Twitter Profile Photo

🥳 Custom UI Support & SDK Version 0.1.49 Have Shipped! 🥳 Another major and critical feature milestone for us - developers can now create simple to extremely immersive in-game UIs for their HYTOPIA games using HTML, CSS & Javascript! Learn more: dev.hytopia.com/sdk-guides/use…

HYTOPIA (@hytopiagg) 's Twitter Profile Photo

Uploading items to the in-game marketplace will be as simple as: 1. Model your cosmetic using your preferred 3D-Editor 2. Uploading the .glTF model 3. Configure item details Our powerful creator tools automatically pose and render the models, so they always look awesome.

Uploading items to the in-game marketplace will be as simple as:

1. Model your cosmetic using your preferred 3D-Editor
2. Uploading the .glTF model
3. Configure item details

Our powerful creator tools automatically pose and render the models, so they always look awesome.
HYTOPIA (@hytopiagg) 's Twitter Profile Photo

We've just shipped a number of improvements to raycasting and helpers for various things. You can now build block placing and breaking systems with only a few lines of code! Heres a very basic demo of block removal/placement using raycasts attached to mouse left/right clicks.

HYTOPIA (@hytopiagg) 's Twitter Profile Photo

Unlocking Creativity with the HYTOPIA Marketplace Browse unique collections, preview items in 3D, and trade seamlessly with card or TOPIA payments. Your next favorite item awaits. Learn more: blog.hytopia.com/2024/12/16/the…