HeraldWeekly(@HeraldWeekly) 's Twitter Profile Photo

Screenwriters spend years trying to perfect natural-sounding dialogue, only for some movie star to come along and make it all up on the spot.

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Dani Kennedy (WSDIGITALARTWORK)(@Dani_WSDK) 's Twitter Profile Photo

1 looks like metal the other looks like cheap ass plastic.

why’s worse is the 60th Variant actually has correct texturing on the main logo, but the main one nah not allowed. WHY BBC WHY!!!

1 looks like metal the other looks like cheap ass plastic.

why’s worse is the 60th Variant actually has correct texturing on the main logo, but the main one nah not allowed. WHY BBC WHY!!!
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Felix Pietzsch / Environment Artist(@3dlixArt) 's Twitter Profile Photo

🚧 Update on my stylized wood planks.Mainly worked on shapes and added a bit of color. Main inspiration for this material is by the way the beautiful art of 'Ruined King' art

🚧 Update  on my stylized wood planks.Mainly worked on shapes and added a bit of color. Main inspiration for this material is by the way the beautiful art of 'Ruined King' #SubstanceDesigner #environmentart #stylizedart #3dart #stylized #texturing
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OneKey MLS(@onekeymls) 's Twitter Profile Photo

Should you buy or sell? Is it worth it to remodel? Make informed decisions! Sign up for our FREE Real Estate Newsletter. Get expert advice and tips, straight from the source - the MLS!

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jdo (GareGoji Propaganda)(@CallMeJaiden54) 's Twitter Profile Photo

Do any of my followers/friends know how to port a model from Blender 3.0+ to SFM? I'm trying to port this guy, but I'm confused on how to do it. If anyone is able to help, I already named the bones and I will be doing the texturing in SFM. All I need is the model itself ported.

Do any of my followers/friends know how to port a model from Blender 3.0+ to SFM? I'm trying to port this guy, but I'm confused on how to do it. If anyone is able to help, I already named the bones and I will be doing the texturing in SFM. All I need is the model itself ported.
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Daft(@Daftbastard1) 's Twitter Profile Photo

little look into my first project of the summer, i need to clean the topology up a bit but im happy with it so far.
the texturing atm is just a rough pass, i wanna beat this up and make it all old and weathered :D

little look into my first project of the summer, i need to clean the topology up a bit but im happy with it so far.
the texturing atm is just a rough pass, i wanna beat this up and make it all old and weathered :D 
#b3d #3dmodeling
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𝐘𝐔𝐍𝐀(@yuna_xiv) 's Twitter Profile Photo

⤹ hair bows

✧ Race: faura
✧ Affected Item: ardent ring of aiming (left & right)
✧ Infos: I wanted to play around with some texturing and lace textures that I got from alee and ended up with this. 🤍

» download discord.gg/HHG2UcJj2y

⤹ hair bows 
⸻ 
✧ Race: faura 
✧ Affected Item: ardent ring of aiming (left & right) 
✧ Infos: I wanted to play around with some texturing and lace textures that I got from alee and ended up with this. 🤍

» download discord.gg/HHG2UcJj2y
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5 million rockets(@POTUS_Auditor) 's Twitter Profile Photo

final post about this
here's a look at at the first prototype of procedural texturing i've built for Source Engine (the crusty one), some of core ideas were re-used later in blender

it was initially built for my custom characters for sfm, but ultimately scrapped for reasons

final post about this
here's a look at at the first prototype of procedural texturing i've built for Source Engine (the crusty one), some of core ideas were re-used later in blender

it was initially built for my custom characters for sfm, but ultimately scrapped for reasons
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5 million rockets(@POTUS_Auditor) 's Twitter Profile Photo

to compliment this image, here's how this technique was used along with first iteration and how lame it turned out at first vs latest, pretty major thing for designs
it's used everywhere from texture blending to eye material to clothing, list goes on (some adjustments required)

to compliment this image, here's how this technique was used along with first iteration and how lame it turned out at first vs latest, pretty major thing for designs 
it's used everywhere from texture blending to eye material to clothing, list goes on (some adjustments required)
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