Hannes Holm (@holmcomputing) 's Twitter Profile Photo

When switching from top-down shooter to strategy mode, all cave walls become visible. Should I keep this feature? 🤔 #gamedev #indiedev #monogame #gaming

Angel D. Muñoz 🦔 🦋 (@angel_d_munoz) 's Twitter Profile Photo

There we go, projectiles are now a thing. Gemini had a meltdown as we weren't able to pinpoint why projectiles were not rendering up to the point it surrendered (we were using the wrong skill, literally skill issue 😅) But it ended up working in the end #dotnet #fsharp #monogame

Dominique Louis Ô Earth (@softsavage) 's Twitter Profile Photo

I updated my #MonoGame-Samples repo so that every Monday the CI will now build all the samples. Look here - github.com/CartBlanche/Mo… I've not tested every single download yet. Download, Unzip the sample, then run "dotnet [SampleName].dll" & that should be enough to see it running.

Norphel Lynn (@norphellynn) 's Twitter Profile Photo

Just started my shader learning journey. Even the basic stuffs make me feel its amazingness! It's just very different from anything I have learned before. #gamedev #monogame #indiedev #solodev

Simon ▶darkside◀ J @SimonDarksideJ@mastodon.cloud (@simondarksidej) 's Twitter Profile Photo

Open Hours is today 16:00 UTC (17:00 BST), be there or be square as we announce more streaming and a fantastic guest takes the stage and starts to take shape! #MonoGame #GameDev

Angel D. Muñoz 🦔 🦋 (@angel_d_munoz) 's Twitter Profile Photo

Looks like path finding is now working. Since it was Sunday and I touched a bit of grass, I delegated this feature to a Copilot coding agent. So, I went to the bakery for some bread and coffee while this was being done by a bot in a PR Oh this is #fsharp and #monogame btw

Joe Sharick (@js_gamedev) 's Twitter Profile Photo

This MonoGame SpriteBatch.Draw() overload can use a Sin function to pulse an image or effect. See code below to see how Sin applies a moving alpha to be multiplied with the color! #gameDev #longpants #MonoGame

Trevor (@qorthos) 's Twitter Profile Photo

Added a few new features to my #monogame project this past week. There's a console command to speed up time, a lighting layer from Tiled Map Editor that turns on at nightfall and a little animated lightningbug that comes out at night.

MonoGame (@monogameteam) 's Twitter Profile Photo

FancyRocket Sounds great. Be sure to tag your updates with #MonoGame or #BuiltWithMonoGame so we don't miss it and can re-post it so more people see it 🙂

Joe Sharick (@js_gamedev) 's Twitter Profile Photo

Exploring double buffering concept in MonoGame: Render to the back buffer, then the Draw function swaps it to the front buffer to eliminate tearing and flicker. Literally never knew about this kind of thing before, so cool!#GameDev #MonoGame #Graphics

Joe Sharick (@js_gamedev) 's Twitter Profile Photo

MonoGame’s GraphicsDevice.Clear resets the GPU’s color buffer, writing black to every pixel to prevent artifacts and "ghosting" between frames. Uses DirectX/OpenGL calls under the hood. Key for clean frames. The more you know, haha #GameDev #MonoGame”