おりが@ゲーム製作と生成AI (@dokuro_moe) 's Twitter Profile Photo

キャラクターをホワイトマップ上で移動させるのにようやく成功 うまく動かないところは、VisualStudio の GitHub Copilot チャット使って AI に修正してもらった モデルは Gemini 2.5 Pro を使用 AI 使うと本当に楽だし速い #MonoGame #メトロイドヴァニア #ファンメイド #2D

Angel D. Muñoz 🦔 🦋 (@angel_d_munoz) 's Twitter Profile Photo

Today I do have Pomo updates! Rendering a 3D model within the 2D map (no more squares yay!) I took some hard roads on me - isometric staggered map - 2D backgrounds - 3D entities Yet Monogame and F# taking it on like a champ #monogame #fsharp #dotnet #gamedev #buildinpublic

Goblin Grotto (@goblingrotto) 's Twitter Profile Photo

More shotguns should come with a hookshot attachment. Although this one is still very work in progress. #monogame #indiedev #ゲーム制作

Angel D. Muñoz 🦔 🦋 (@angel_d_munoz) 's Twitter Profile Photo

No Pomo (real name TBD) updates today, I'm learning a bit of 3D game assets for MonoGame (With F# of course) so, Here's a super simple setup rendering 3D stuff Link in the next post #dotnet #fsharp #monogame #buildinpublic

No Pomo (real name TBD) updates today, I'm learning a bit of 3D game assets for MonoGame (With F# of course) so, Here's a super simple setup rendering 3D stuff

Link in the next post

#dotnet #fsharp #monogame #buildinpublic
Sam Curley 🐸 (@curleysam) 's Twitter Profile Photo

Colours sorted and finally getting around to making tilesets for each world! This is the part I find the hardest. 😬😬 #monogame #gamedev

Colours sorted and finally getting around to making tilesets for each world! 

This is the part I find the hardest. 😬😬

#monogame #gamedev
FlatRedBall (@flatredball) 's Twitter Profile Photo

Gum November 2025 brings animation improvements, "V3" visuals reducing code needed for code-only styling, reorganized docs, and dozens of bug fixes More info here: github.com/vchelaru/Gum/r… (edited)Sunday, November 30, 2025 11:56 AM #indiedev #gumui #monogame #gamedev #OpenSource

Gum November 2025 brings
animation improvements,
"V3" visuals reducing code needed for code-only styling, reorganized docs, and dozens of bug fixes
More info here: github.com/vchelaru/Gum/r… (edited)Sunday, November 30, 2025 11:56 AM

#indiedev #gumui #monogame #gamedev #OpenSource
Angel D. Muñoz 🦔 🦋 (@angel_d_munoz) 's Twitter Profile Photo

It is starting to take shape, initial screen loading "lobby" Moving to map with enemy entities and so on. A little bit more of pieces in and getting closer to the point where there's more creative stuff to add than code #dotnet #fsharp #monogame #gamedev #buildinpublic

MonogameExtended (@monogameex) 's Twitter Profile Photo

Version 5.3.1 Released This is a maintenance release to address issues with the Bitmap Font (BMFont) file loading and rendering that have been discovered. Blog Post: monogameextended.net/blog/version-5… MonoGame #monogame #gameDev #builtWithMonoGame

Tcherry (Working on « Le serment de haine ») (@marcgodbille) 's Twitter Profile Photo

Nouvel extrait de dialogue issu de mon jeu en développement : Le Serment de Haine. Grégoire Lefèbvre( Martial le Minoux ) est accueilli par Virginie de Mélotte( Jessie Lambotte ). Un casting incroyable quand on y pense ! 🤩 #indiegame #indiedev #monogame #screenshotsaturday

JebbesterMakesAGame (@jebbester) 's Twitter Profile Photo

I'm working on making improvements to the combat screen for my SRPG! Please check out how that's going in this video: youtube.com/watch?v=VDQa0N… #gamedev #monogame #FeedbackFriday

NeoBlogKossy (@neoblogkossy) 's Twitter Profile Photo

#MonoGame を使う人もっと増えて欲しいです!統合環境を使わずにC#でゲームを作るなら最強だと思います。しかも無料!

Angel D. Muñoz 🦔 🦋 (@angel_d_munoz) 's Twitter Profile Photo

Not a lot of updates, game dev is fun yet tiresome, a lot of changes are non-visual things. In this case I'm starting a really big refactor to move from a singleton "world" into scene-based things, map transitions are still pending. #monogame #fsharp #dotnet

Tcherry (Working on « Le serment de haine ») (@marcgodbille) 's Twitter Profile Photo

Nouvel extrait de dialogue issu de mon jeu en développement : Le Serment de Haine. Grégoire Lefèbvre( Martial le Minou ) interroge Le Justin Charlier ( Charlie Beaubourg ). #indiegame #indiedev #monogame #pointandclick

MoonFarmGame (@moonfarmgame) 's Twitter Profile Photo

The interior of the seed merchant's house is done and NPC pathing working well enough for now. #monogame #indiegamedev #gamedev