5 hours ago
Experimenting with spatial denoiser, using sample variance as a metric in a Screen Space Path Tracer. #gamedev #indiedev #unity3d #hdrp
3 days ago
Finishing up work on first version of Screen Space Path Tracer, using Reflection Probe and APV as fallback. Runs in XR with 72FPS on 4090 w/ highest DLSS Quality level. #gamedev #indiedev #unity3d #hdrp
5 days ago
Funny How I neglected this old tool I made years ago!, I'm revisiting the code and maybe it deserve a graph/node system #madewithunity #unity6 #hdrp
#hdrp
8 days ago
improving real time screen space path tracing, trying to hack HDRP Subsurface Scattering back into indirect light. #gamedev #indiedev #unity3d #hdrp
9 days ago
#HDMP !! SON UNOS REVERENDOS #HDRP 🇦🇷🇦🇷🇦🇷🇦🇷🇦🇷🇦🇷🇦🇷🇦🇷🇦🇷