Qleenie (@qleenie20983) 's Twitter Profile Photo

Experimenting with spatial denoiser, using sample variance as a metric in a Screen Space Path Tracer. #gamedev #indiedev #unity3d #hdrp

Qleenie (@qleenie20983) 's Twitter Profile Photo

Finishing up work on first version of Screen Space Path Tracer, using Reflection Probe and APV as fallback. Runs in XR with 72FPS on 4090 w/ highest DLSS Quality level. #gamedev #indiedev #unity3d #hdrp

Finishing up work on first version of Screen Space Path Tracer, using Reflection Probe and APV as fallback. Runs in XR with 72FPS on 4090 w/ highest DLSS Quality level.  #gamedev #indiedev #unity3d #hdrp
kims ferdinand. | 3D Artist (@arcaneforge3d) 's Twitter Profile Photo

Funny How I neglected this old tool I made years ago!, I'm revisiting the code and maybe it deserve a graph/node system #madewithunity #unity6 #hdrp

Qleenie (@qleenie20983) 's Twitter Profile Photo

improving real time screen space path tracing, trying to hack HDRP Subsurface Scattering back into indirect light. #gamedev #indiedev #unity3d #hdrp

improving real time screen space path tracing, trying to hack HDRP Subsurface Scattering back into indirect light. #gamedev #indiedev #unity3d #hdrp