🔍 Analyzing DYLIBs: Use otool -L to list linked DYLIBs in a Mach-O binary. Check for malicious or unexpected libraries that may indicate code injection or tampering. #DYLIB #MacReversing
🚀 Introduction to DYLIBs: DYLIBs (Dynamic Libraries) in macOS function like DLLs in Windows. They allow shared code usage across applications. Analyzing DYLIBs is key to understanding how apps load shared functions. #DYLIB #MacReversing
I have published Snake & Apple IV.
Inside, you will find an explanation of the #shared #libraries concept on #Apple #Mac (#macOS). The article describes in depth the #Dylib #Hijacking #vulnerability. Instruct how to #detect, #exploit it, and #assess whether the application is
La #vulnerabilidad surgió debido a la capacidad de integrar una biblioteca dinámica de terceros (#Dylib) en #Telegram. Por esta razón, la aplicación pasa por alto las protecciones Hardened Runtime y Entitlement.
So I encourage you to give a try to #DyLib and I hope that it can help you to improve your workflow in multiple things :)
If you want to support the development of DyLib you can do it through this link for now:
paypal.com/donate/?hosted…
I was working the last days updating my #Houdini library #DyLib hopping that can be useful for someone, and also because today a new #Mardini challenge started and it can be opportunity for other artists to give it a try😉
Check this 🧵to see some goodies
github.com/dynestudio/DyL…
I'm working on a new tool for #DyLib: "OCIO Switcher", it will allow you to change your OCIO config variable for Houdini on the fly without changing manually through the system GUI.
And you can customize on a package file the list of configs that you want.
#houdini #indiedev
I added something cool to #DyLib, tools to make Global Variables in your .hip file 😄
Sometimes can be useful to have the variable of the camera name or another custom one to add it to the render path and I know that it is possible with one expression but ...
#houdini #indiedev
Thanks to the Scene Default tutorial from entagma , now I added the "support" for default scene loading directly through the #DyLib package :)
#houdini #indiedev
New shelf tool from #DyLib: "New Material", this one creates one MatBuilder using a shortcut that you can assign directly on the shelf
If you are not on a material network, it will automatically create the material network for you or the Material Lib in LOPs
#Houdini #indiedev
What a beautiful painting I can do now with the "New Geometry" tool and the color tools from #DyLib , it's time to get into the crypto art finally🧑🎨
#Houdini #indiedev
The color tools from #DyLib are completed! You can set a specific color, per node random color, or per selected groups directly from the Tab or Shelf menu 🙂
I consider that this is the equivalent of my old C4D scripts VP Colors:
bit.ly/3Ay1ABh
#Houdini #indiedev
I finally was able to move the #DyLib development roadmap to Notion , to be a basic Library it has a lot of things already there and I still have a lot of pendings to make the public v1.2 Release 😅
#Houdini #indiedev