SPM_STG(@SPM_STG) 's Twitter Profile Photo

Last boss recovery! :D

Full checkpoint: youtu.be/eMO7Ws-MWZo

'There's always a recovery pattern in the games I make' - Uemura.

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SPM_STG(@SPM_STG) 's Twitter Profile Photo

Stage 7 Boss (No bombs)

I usually drop 1 bomb + pointblank the left module w/ 30Hz Blue to make sure they won't split and start moving on their own, but this also works if you don't want to use bombs, autofire or time it out!

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Pedro Soares(@peachflavor3d) 's Twitter Profile Photo

My attempt to restore the artwork of used on the cover of the release in Japan and for arcade flyers. Sources for this weren't good so the result is so-so. No clue on the artist. Upscaled, cleaned, logo removed, and retouched.

My attempt to restore the artwork of #KyukyokuTiger used on the cover of the #PCEngine release in Japan and for arcade flyers. Sources for this weren't good so the result is so-so. No clue on the artist. Upscaled, cleaned, logo removed, and retouched.
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Pedro Soares(@peachflavor3d) 's Twitter Profile Photo

My attempt to restore the artwork of by Yasushi Torisawa used on the cover of the Japanese release. This one took some work, using different sources to blend in missing bits, taking liberties where needed. In the end it turned out as I expected.

My attempt to restore the artwork of #KyukyokuTiger by Yasushi Torisawa used on the cover of the Japanese #MegaDrive release. This one took some work, using different sources to blend in missing bits, taking liberties where needed. In the end it turned out as I expected.
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SPM_STG(@SPM_STG) 's Twitter Profile Photo

Stage 5 boss recovery :D

Is it just me or one loop of this game looks like a 2-ALL? (it feels like the last 5 stages are harder versions of the first half)

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SPM_STG(@SPM_STG) 's Twitter Profile Photo

Yellow opens up a lot of possibilities! 😁

This part with blue basically requires bullet-sealing on those green ships (which is also fun ngl).


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