SyntheticKill (@synthetickill) 's Twitter Profile
SyntheticKill

@synthetickill

I enjoyed Rust most in 2016. I started enjoying it less when Helicopters were added, I miss the good old days.

2nd Channel - youtube.com/Pilps

ID: 3248055651

linkhttp://www.youtube.com/SyntheticKill calendar_today12-05-2015 15:59:36

9,9K Tweet

4,4K Followers

766 Following

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Script in the works for the next Machinima. More grounded in Rusts current lore, more action, not bodycam/found footage perspective. Revolving around COBALT & Survivors. Will start with concept art, shot lists, storyboards & map development next month. A Hint - "Ambush"

Script in the works for the next Machinima.

More grounded in Rusts current lore, more action, not bodycam/found footage perspective.

Revolving around COBALT & Survivors.

Will start with concept art, shot lists, storyboards & map development next month.

A Hint - "Ambush"
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Rust needs more Guns implemented with this sort of mechanical, bashed together aesthetic. Brand new, shiny, not even Rusted guns just doesn't fit the setting of Rust, no pun intended. Original Link: youtu.be/3mbJpJNTjyE?si…

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It be really cool if the Devs added a togglable feature for Rust just like HLAE. For anyone wondering, HLAE basically allows you to take in-game actions and convert them into usable data, view models too. Record in-game stuff, import sequence into Blender, boom... 3D animation.

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I don't play anymore so I can only say the most disappointing part about this is the lack of a digging animation. Hitting the ground like it's an axe doesn't do it for me, hope they later down the line make one.

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I truly do miss what I feel use to be one of Rusts strong points, and that was the creative freedom we use to have when it came to building. I feel there's too much red tape restricting a lot of fun & fulfilment we use to have.

I truly do miss what I feel use to be one of Rusts strong points, and that was the creative freedom we use to have when it came to building.

I feel there's too much red tape restricting a lot of fun & fulfilment we use to have.
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This guys recent irl Rust videos has more in common with why I fell in love with the game those many years ago compared to the past 5+ years Took some dude acting out Rust in real life to remind me why I sunk thousands of hours into that game. Shame the actual game forgot.