
Rune Stubbe
@stubbesaurus
Rendering, Compression and Optimization.
Mentor/TBC in the demoscene.
Principal Rendering Programmer at Epic Games.
ID: 724202921441767424
http://www.crinkler.net 24-04-2016 11:46:46
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I anledning af de nært forestående koncerter med Kashmir bør der mindes om verdens sjoveste læserbrev nogensinde overhovedet Ole Rasmussen 👌🏽


Together with Daniel Wright and Patrick Kelly we are doing an in-depth talk on Lumen at #rtadvances. We'll cover (virtually) how we trace rays, reuse computations, solve the whole indirect lighting path and noise, and scaled all of this to "The Matrix Awakens". advances.realtimerendering.com/s2022/index.ht…


Yay - Nucleophile nominated for "Assembly 30 years" awards :) Bent Stamnes Rune Stubbe @garble @tkk2112 youtube.com/watch?v=89_lx_… party.assembly.org/summer22/news/…




Lumen took a lot of exploration to reach shippable state. This ability to focus on a single thing is an awesome perk of working at Epic and I wanted to shed some light on early techniques I worked on with Daniel Wright and which we later discarded: knarkowicz.wordpress.com/2022/08/18/jou…




