Johannes Ebner (@structed) 's Twitter Profile
Johannes Ebner

@structed

#GameDev Consultant & @Xbox Production Partner Manager.
#GodotCon co-host, #GodotEngine ❤️. Prev. @Azure Gaming

ID: 26724707

linkhttps://linktr.ee/structed calendar_today26-03-2009 10:56:47

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Johannes Ebner (@structed) 's Twitter Profile Photo

A cool perk of working from home is cooking a great meal at home for yourself and your loved ones. Takes me the same time as going out for lunch in the office (or shorter), it's much cheaper and probably also more healthy.

Johannes Ebner (@structed) 's Twitter Profile Photo

This talk is particularly near & dear to my hear. I personally thing, that this topic is massively overlooked in gamedev in general, but with indies in particular. Looking very much forward to this talk and chatting with Patricia

Johannes Ebner (@structed) 's Twitter Profile Photo

Congratulations on your launch today, Battlefield I believe, you also just shipped the first known AAA usage of Godot Engine! So cool to see this. Way to go, Godot Engine!

spimort (@spimortdev) 's Twitter Profile Photo

Do I know someone that is really good with Godot compatibility renderer and shaders in 3D that I could talk to? There is something I don't understand 😕 #godotengine #gamedev #indiedev

Johannes Ebner (@structed) 's Twitter Profile Photo

Mike's GDUnit4 is an absolute essential for me and my godot-playfab plugin. Really looking forward to his talk and to improve my unit testing experience!

.NET Foundation (@dotnetfdn) 's Twitter Profile Photo

Reminder: Oct 21, JetBrains hosts GameDev Day 2025 – a free online gathering for anyone making games. 🎮 Expect talks on Unity, Unreal, Godot, workflows, debugging, and design. 🌍 Thousands of devs worldwide will join – will you? Register: hubs.li/Q03NL_vz0 #GameDevDay2025

Reminder: Oct 21, JetBrains hosts GameDev Day 2025 – a free online gathering for anyone making games. 🎮
Expect talks on Unity, Unreal, Godot, workflows, debugging, and design. 🌍
Thousands of devs worldwide will join – will you? Register: hubs.li/Q03NL_vz0
#GameDevDay2025
JetBrains Rider (@jetbrainsrider) 's Twitter Profile Photo

🚨 Starting soon! 🚨 📺 JetBrains GameDev Day 2025 📅 Tuesday, Oct 21, 11:50am UTC 🤗 Open to all, welcome! 🎟 More info: lp.jetbrains.com/gamedev-day-20… #JBGameDevDays #dotnet #gamedev

🚨 Starting soon! 🚨

📺 JetBrains GameDev Day 2025
📅 Tuesday, Oct 21, 11:50am UTC 
🤗 Open to all, welcome!
🎟 More info: lp.jetbrains.com/gamedev-day-20…

#JBGameDevDays #dotnet #gamedev
GodotFest (@godotfest) 's Twitter Profile Photo

People often ask the team at René | Bippinbits what they love most about #Godot. Curious about Luca Andre Martinelli’s answer? It’s productivity! At #GodotFest he will share practical examples and insights from their work on Dome Keeper and PVKK.

People often ask the team at <a href="/Bippinbits/">René | Bippinbits</a> what they love most about #Godot. Curious about Luca Andre Martinelli’s answer? It’s productivity! At #GodotFest he will share practical examples and insights from their work on Dome Keeper and PVKK.
GodotFest (@godotfest) 's Twitter Profile Photo

Why write documentation no one reads when your own game can be the documentation? At #GodotFest Robin-Yann Storm will show you how Gyms, Zoos, and Museums help teams test features, showcase assets, and document systems interactively.

Why write documentation no one reads when your own game can be the documentation? At #GodotFest Robin-Yann Storm will show you how Gyms, Zoos, and Museums help teams test features, showcase assets, and document systems interactively.
GodotFest (@godotfest) 's Twitter Profile Photo

Thanks to Miguel (Bitbrain) we now have a beautiful schedule and map overview on GodotFest.com/schedule! It is final and you can plan your days with a certainty. Just press the little ❤ and export to calendar!

Thanks to Miguel (Bitbrain) we now have a beautiful schedule and map overview on GodotFest.com/schedule! It is final and you can plan your days with a certainty. Just press the little ❤ and export to calendar!
GodotFest (@godotfest) 's Twitter Profile Photo

The age-old wisdom for adding multiplayer to a complex single player game is: Don't. But the team of Dome Keeper did it anyway! Chris Ridenour will talk about how they did it at #GodotFest

The age-old wisdom for adding multiplayer to a complex single player game is: Don't. But the team of Dome Keeper did it anyway! Chris Ridenour will talk about how they did it at #GodotFest