Radom (@stevenradomski) 's Twitter Profile
Radom

@stevenradomski

VR+Physics Hobbyist

ID: 1191055314734465027

calendar_today03-11-2019 18:11:59

546 Tweet

53 Followers

269 Following

Prabhjot Singh Lamba (@prabhjotsl) 's Twitter Profile Photo

teknosaur Don Norman did a course based on his book with Udacity: youtube.com/watch?v=fy-J_E… Also you should checkout Design: The creation of artifacts in society, it's a book and a course on Coursera. coursera.org/learn/design

Dennis Gustafsson (@voxagonlabs) 's Twitter Profile Photo

My talk from Better Software Conference last week is up on youtube. I present my findings on thread synchronization and job systems that I learned while parallelizing the physics solver. youtube.com/watch?v=Kvsvd6…

Jan Orszulik (@janorszulik) 's Twitter Profile Photo

Nonlinear perspective distortion, rest of this topic will become thread under this post over next few days (unless I decide there is no point to it) #gamedev #rendering #vfx

Sebastian Aaltonen (@sebaaltonen) 's Twitter Profile Photo

Lesson learned: Each tool has their use. Hashmaps are a big performance issue at high frequency (per draw call), but are convenient at lower frequencies (per pass). We also use hash map when adding objects to the scene (/ material change) to select the PSO variant & instance bin.

Kostas Anagnostou (@kostasaaa) 's Twitter Profile Photo

Worth resharing this oldish but still great presentation as an example of how perf should be viewed holistically, maximising all GPU units' utilisation even if it means making a particular drawcall's execution slower to achieve this s3.amazonaws.com/nd.images/rese… youtube.com/watch?v=CvS6rX…

Taha Torabpour (@tahatorabpour) 's Twitter Profile Photo

I think I've written the world's fastest Blender exporter. It exports full levels in 9 milliseconds. Check out this video where I show live editing of levels from blender, and it updates instantly in the game. For some context: Okay, since the beginning of development on this

Vivek Galatage (@vivekgalatage) 's Twitter Profile Photo

Understanding GPU Architecture from Cornell cvw.cac.cornell.edu/gpu-architectu… During a low-level discussion at a casual meetup, many folks were interested in understanding GPUs more closely. While CPUs optimize for complex control flow (see those big cores + caches), the GPUs maximize

Understanding GPU Architecture from Cornell 

cvw.cac.cornell.edu/gpu-architectu…

During a low-level discussion at a casual meetup, many folks were interested in understanding GPUs more closely.

While CPUs optimize for complex control flow (see those big cores + caches), the GPUs maximize
80 LEVEL (@80level) 's Twitter Profile Photo

Check out this screenshot of the original Gordon Freeman model used for Half-Life 2's box art. Feels like something our eyes were never meant to see: 80.lv/articles/take-…

Check out this screenshot of the original Gordon Freeman model used for Half-Life 2's box art.

Feels like something our eyes were never meant to see: 80.lv/articles/take-…
Ben Visness (@its_bvisness) 's Twitter Profile Photo

Casey’s lecture on API design is truly evergreen. The best I’ve ever seen by a mile. The more programming experience I get, the more meaningful this talk becomes. It so sharply clarifies why bad APIs are bad and great APIs are great. youtu.be/ZQ5_u8Lgvyk

János Turánszki (@turanszkij) 's Twitter Profile Photo

Matrix: Path of Neo on PlayStation 2 has ragdolls, rigid body destruction, cloth physics, dynamic shadow maps, multiple levels of planar reflections, cubemaps. This looks very advanced for the time. Though performance slows down a lot in places.