Sergiy Dvodnenko (@srg320_) 's Twitter Profile
Sergiy Dvodnenko

@srg320_

FPGA developer of retro consoles.
Сreate the Saturn console in FPGA.
PayPal: [email protected]

ID: 1356605798529589249

linkhttps://www.patreon.com/srg320 calendar_today02-02-2021 14:10:11

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Sergiy Dvodnenko (@srg320_) 's Twitter Profile Photo

Saturn FPGA progress update. Main: rework CD drive (Doom, Dragon Force, Galaxy Fight, Last Bronx). VDP1: -add interlace support VDP2: -add interlace support -fix Sprite window -fix shadow SCSP: -fixes to PCM -add support for DSP youtu.be/bY5Np3BvG0k

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Saturn FPGA progress update. SH7604: -fix DMAC write in 16 byte mode -fix cache LRU SCU: -fix timer 0 VDP2: -fix coefficient B transparent bit -fix line scroll -add support Line screen -fix rendering incorrect VRAM access cycle Fix 68K self-reset by instruction

Sergiy Dvodnenko (@srg320_) 's Twitter Profile Photo

Saturn FPGA progress update. VDP1: -rework sprite drawing -add support Pre-Clipping -initial support Gouraud shading -fix End Code -fix FB reading while drawing -fix PTM register VDP2: fix byte access for CRAM CPU: fix overflow in Division unit

Sergiy Dvodnenko (@srg320_) 's Twitter Profile Photo

Saturn FPGA progress update. SCSP: -fix register reading phase -fix Sound Stack write -add EGHOLD mode -rework DSP inputs -fix Loop processing end -fix DMA length SCU: -fix unaligned DMA write to BBUS -fix DMA to/from unsupported area Main: fix CD audio. Add Save support.

Sergiy Dvodnenko (@srg320_) 's Twitter Profile Photo

For the last two years when I have free time I've been developing the 3DO core. Finally I have some visual result. There is still a lot of work to be done on sprite engine and dsp. So far only a few 2D games (with rectangular sprites) work. youtu.be/rEoBPgfd17M