Shahzod Boyhonov 🔶️ (@specoolar) 's Twitter Profile
Shahzod Boyhonov 🔶️

@specoolar

Technical artist

ID: 1361572122917810180

calendar_today16-02-2021 07:04:38

240 Tweet

9,9K Followers

67 Following

harry blends (@harryblends) 's Twitter Profile Photo

Its that time again… What’s new in geometry nodes in Blender 4.2 RELEASE UPDATE #b3d #blender3d #geometrynodes youtu.be/ozHBQ3MBIWg

Its that time again… What’s new in geometry nodes in Blender 4.2 RELEASE UPDATE #b3d #blender3d #geometrynodes 
youtu.be/ozHBQ3MBIWg
Shahzod Boyhonov 🔶️ (@specoolar) 's Twitter Profile Photo

Custom water shader with waterline and underwater effects in Unity, URP. Running natively on Quest 3 at 72fps. No post-processing. The waterline and underwater fogs are just two quads in front of the camera with special shaders. #unity #madewithunity #quest #vr #MetaQuest3

Mārtiņš Upītis (@_martinsh) 's Twitter Profile Photo

‘Flow’ by Gints Zilbalodis is arriving to theatres across the world. Features: • no dialogue • only animals • game-ish environments • made entirely in #Blender • rendered in Eevee • beautiful waters 😎 • one of the best animated feature of the year!

Jacques Lucke (@jacqueslucke) 's Twitter Profile Photo

The new For Each Geometry Element zone just got merged and will be available in Blender 4.3. It opens up lots of new opportunities and makes many previous complex workarounds unnecessary. #b3d #devfund #GeometryNodes

Shahzod Boyhonov 🔶️ (@specoolar) 's Twitter Profile Photo

Fake lightweight traffic, Unity6, URP. (I know crossroads are not right currently. But idk if it's worth fixing.) #unity #madewithunity