Gabriel (@somehoopyfrood) 's Twitter Profile
Gabriel

@somehoopyfrood

ProBuilder, Polysketch VR, Unity Splines and Tools ...
Ultra passionate game-dev-tool-designer
overdrivetoolset.com

ID: 3062106068

linkhttps://www.overdrivetoolset.com/ calendar_today05-03-2015 02:49:19

850 Tweet

677 Followers

509 Following

Gabriel (@somehoopyfrood) 's Twitter Profile Photo

Lots of love for just a wee texture? Ah, I miss this. Giving me momentum! This is absolutely the time, btw, to start flinging requests/wants/problems you'd want solved in a fully new level design tool. Go crazy. If it helps, use "PB but xyz", too. ❤️

Gabriel (@somehoopyfrood) 's Twitter Profile Photo

Functionality is 90% done, visuals next. A Blender-style move tool for Unity, with a few tweaks to better match Unity use. This was fun to make, and will be just one small part of the toolset! >> overdrivetoolset.com

Gabriel (@somehoopyfrood) 's Twitter Profile Photo

Did I share this one yet? After a few days using, can't work without it. Should have a demo build out soon on the Discord, if you'd like to try it out! overdrivetoolset.com

Gabriel (@somehoopyfrood) 's Twitter Profile Photo

Something I always wanted to get done while at Unity for Games ... built in an evening! :) A little hacky, but honestly it just works and really helps. Posted for free on our Discord (overdrivetoolset.com), join in and try it out! :) 📂Folder icons! 👀Component icons!

Something I always wanted to get done while at <a href="/unitygames/">Unity for Games</a>  ... built in an evening! :) A little hacky, but honestly it just works and really helps.

Posted for free on our Discord (overdrivetoolset.com), join in and try it out! :)

📂Folder icons!
👀Component icons!
Gabriel (@somehoopyfrood) 's Twitter Profile Photo

Watched and helped on this one, it's amazing! The choice of flat or smoothed shading is really nice to have. Also planning to add a very special option for in-Unity color customization! Go buy it, use it to make something fun :)

Gabriel (@somehoopyfrood) 's Twitter Profile Photo

For artists who work primarily in the Scene View ... I'm moving fast on Overlays to replace the Hierarchy, Project, and Inspector. Also, making much-needed improvements for filtering and control. >> overdrivetoolset.com

For artists who work primarily in the Scene View ... I'm moving fast on Overlays to replace the Hierarchy, Project, and Inspector. Also, making much-needed improvements for filtering and control. 
&gt;&gt; overdrivetoolset.com
Gabriel (@somehoopyfrood) 's Twitter Profile Photo

Building new Unity tools is ... an addiction? Anyway, I already love this one the mostest. Vertex color editor! So easy to try on new looks, save variations, just have fun ... Best of all, custom color picker so it's in-game compatible too! >> overdrivetoolset.com

Gabriel (@somehoopyfrood) 's Twitter Profile Photo

Scene Blocks is essentially done! I'd love a couple more early testers though - DM, share it around? Thanks! youtu.be/1k4PieuW4EM

Gabriel (@somehoopyfrood) 's Twitter Profile Photo

It's been SO helpful to have Taival working with SceneBlocks from literally day one. Amazing game and super-complex Scene files 😅 to test Scene Blocks on. And now this fantastic video from them, showing the workflow! youtu.be/T9TazmfJpk8

Ciro Continisio (@cirocontns) 's Twitter Profile Photo

I'd like to display the names of studios that are using my tools in the production of their games, as a proof of quality 🙂 So I'm looking for anyone who would be ok for me to show this information on the Asset Store pages? #unity3d #gamedev

Gabriel (@somehoopyfrood) 's Twitter Profile Photo

First new Asset Store product since PB, just launched! "Pin" frequently used variables and objects/assets, no more hunting and clicking around for the same things over and over. More to come soon as well. Been forgetting to post over here. overdrivetoolset.com/pins/

Gabriel (@somehoopyfrood) 's Twitter Profile Photo

A simple GIF to catch views? Really looking for input from Unity game devs, how you'd expect to use this in your work. What final features/etc would you need? Opening and editing multiple prefabs and scenes.

Gabriel (@somehoopyfrood) 's Twitter Profile Photo

Multiverse is working well enough - free open beta! Download, try it out, see how you like the new ability to open multiple prefabs next to your scene. overdrivetoolset.com/multiverse/

Gabriel (@somehoopyfrood) 's Twitter Profile Photo

What. I love this. Made a "todo" helper in Unity for Games , with drag-droppable references and some nice "Done" visuals ... it's keeping me on-task! So satisfying and quick. Huh. Should I clean it up and share?

What. I love this. Made a "todo" helper in <a href="/unitygames/">Unity for Games</a> , with drag-droppable references and some nice "Done" visuals ... it's keeping me on-task! So satisfying and quick. Huh. Should I clean it up and share?
Gabriel (@somehoopyfrood) 's Twitter Profile Photo

Lots of interest in "Todo" for Unity, so here it is! Download free, enjoy and perhaps check out the other tools as well ;) overdrivetoolset.com/todo/ - Easy in-Unity list - Drag-drop references (GO or asset) - Very satisfying "done" column :P Hope it helps!

Daniel Schroeder (@dan5sch) 's Twitter Profile Photo

Here's an update on my small-voxel renderer, inspired by the look of games like Doom and Quake. The work I shared last year focused on handling simpler environment geometry. Since then, I've greatly expanded the scope of what I can depict in this art style. More info in thread.