Tor Frick (@snefer) 's Twitter Profile
Tor Frick

@snefer

Co-founder and Creative Director at @NeonGiantGames
currently working on a nextgen cyberpunk immersive sim! (we are hiring!)
shipped @AscentTheGame

ID: 44215354

linkhttp://www.torfrick.com calendar_today02-06-2009 21:39:19

2,2K Tweet

7,7K Followers

119 Following

Tor Frick (@snefer) 's Twitter Profile Photo

Spending some quality time banging my head against the memory of the shader archive in Unreal. Sometimes I miss the times when you just needed to keep your models tidy and you were basically good to go :D

Tor Frick (@snefer) 's Twitter Profile Photo

One of my favorite things as a developer is when you end up on a sidetrack, and everything just clicks. You start working on something that suddenly shows such insane promise and all the pieces just come together, and I basically get an adrenaline rush, anticipating the outcome.

Tor Frick (@snefer) 's Twitter Profile Photo

What’s the best way to generate quick normal maps in photoshop these days? The good ol xNormal plugins seem to no longer work :(

Tor Frick (@snefer) 's Twitter Profile Photo

I promised myself that in 2025 I would be more active on social media, and post more, esp art. So..ehh. Not going great so far! I should dig up some of my unposted art :D

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If you are in need of some proper quality foliage, never look further than Robert Berg's stuff, he is the master: fab.com/listings/cd119…

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Next week I’m heading to #GDC2025 with a few people from Neon Giant . Been a couple of years since I went there. Looking forward to the regular chaos, let me know if you are there and want to meet up!

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Something I have been thinking about for a while and poked at, but didn’t solve: is it possible to place a texture at several specifics spots in UV space, but only there, using one texture sample? Should work since providing there is no overlap?

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I think I’m getting too old for this shit, these days I’m a walking jet lagged zombie at GDC. Still no sleep, but meetings are still happening and the show must go on, so pills and coffee it is!

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Does anyone know a way to get the dimensions of a virtual texture inside a materialnode in Unreal Engine ?I used this "float2 dim; TextureObject.GetDimensions(dim.x, dim.y); return dim;" for regular textures, but have nothing for VTs :(

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Staying as a generalist artist is getting harder and harder as the years go by. My modelling skills are hanging on for dear life, and my texturing skillset is left in the dust since almost a decade now. Every now and then I try to put a bandaid on it and pick up new tricks.

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Trying to solve a problem that is surprisingly hard; I want to create a gradient along a line, preferably in photoshop, but I can’t find a way. Want to animate a texture like the letters are being drawn but it’s surprisingly hard!

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I just noticed that in Unreal Engine 5.6, Epic removed the checkbox for virtual textures and instead uses the completely unusable "convert" function, does anyone know a workaround for that? Complete breakage :(

Tor Frick (@snefer) 's Twitter Profile Photo

Does anyone know a good way to get an explanation on how Lumenscene, Farfield and Raytracing culling are related to each other? I have an insanely hard time trying to understand what levers to pull in Unreal Engine , and the documentation is not clear enough imho.