Jerry Liu (@sloppyj44) 's Twitter Profile
Jerry Liu

@sloppyj44

Girl Dad // Creative Director at @rive_app // Creator of @Kibatsu_Mecha

ID: 227028848

linkhttps://linktr.ee/SloppyJ44 calendar_today15-12-2010 18:34:25

10,10K Tweet

12,12K Followers

3,3K Following

Jerry Liu (@sloppyj44) 's Twitter Profile Photo

Another slightly older (early last year) Rive brand thing I still quite like - a quickie intro for our revamped Rive 101 series w/ the homie R☻SS (sound on) + early design frames, including some elements that made their way into our in-app Rive Agent animations

Robert Haynie (@bobbehhaynie) 's Twitter Profile Photo

Lots more stuff added to this little tactics game! Enemy AI Combat, both ranged and melee UI for health, stats, movement range, unit facing Still a ton of visual work to do, but it's alllll coming together 😬 Rive

Robert Haynie (@bobbehhaynie) 's Twitter Profile Photo

More stuff! New combat feedback ⚔️ Zones of control🟥 Opportunity attacks 🥷 New UI 👀 Rive scripting is so hot right now 🤖

Guido Rosso (@guidorosso) 's Twitter Profile Photo

We're hiring an Applied Al Engineer at Rive. Al tools want to make everyone an artist. We'd rather make artists dangerous. If that distinction matters to you, DM me.

JcToon (@hellojctoon) 's Twitter Profile Photo

Here are some interesting things about this menu I'm working on. In this case, the character's mouth adjusts to the number of menu options.

Robert Haynie (@bobbehhaynie) 's Twitter Profile Photo

Woodland Tactics is finally playable, just in time for the Games with Rive challenge over at Contra. Everything was built 100% in the Rive editor. Check out the walkthrough video 👇 Playable link in the comments 🎮

Rive (@rive_app) 's Twitter Profile Photo

Rive Editor 0.8.4342 🚀 Single file invites (viewers free across all plans) 🚀 Scripting: Expanded view model instance support 🎨 UI updates: Tab bar, state machine, tree, and general styling improvements 🤖 Optimizations to AI prompts which should reduce credit spend

Rive Editor 0.8.4342

🚀 Single file invites (viewers free across all plans)
🚀 Scripting: Expanded view model instance support
🎨 UI updates: Tab bar, state machine, tree, and general styling improvements
🤖 Optimizations to AI prompts which should reduce credit spend
Guido Rosso (@guidorosso) 's Twitter Profile Photo

Spotify had a record Q4 and their CEO directly attributed it to Wrapped, which is built with Rive. "Day one of Wrapped marked the highest single day of subscriber intake in Spotify history.” — Alex Norström

Spotify had a record Q4 and their CEO directly attributed it to Wrapped, which is built with Rive.

"Day one of Wrapped marked the highest single day of subscriber intake in Spotify history.” — Alex Norström
Jerry Liu (@sloppyj44) 's Twitter Profile Photo

Snippets of a thing I made like 6-7 years ago that I still like. Using the same basic principles as always - no fancy tricks, tools, or tutorials. Just trusting the process, experimenting, and tweaking keyframes until things feel right.

Rive (@rive_app) 's Twitter Profile Photo

Rendering updates now live across the Rive Editor and Runtimes: 🌈 Interleaved gradient noise dithering added to reduce banding 🪶 Vector Feathering GPU optimizations 🧪 Large feather radius test scene benchmarks: ⏱️ 2.15ms to 0.92ms on Intel ⏱️ 0.125ms to 0.095ms on Nvidia

Guido Rosso (@guidorosso) 's Twitter Profile Photo

Every design tool is racing to add AI code generation. They're all trying to bridge the gap between design and engineering. We started from the other side: the design file is the engineering artifact. No handoff. No translation. No gap.

Jerry Liu (@sloppyj44) 's Twitter Profile Photo

Semi hot take, but really just common sense: Whether you’re for or against AI in the creative space, a lot of these AI party-trick workflows we've been seeing more of these days feel like "tutorial art" all over again. Unless you’re very new or not native to the creative space,

Guido Rosso (@guidorosso) 's Twitter Profile Photo

This is incredible. Ferrari Luce recreated in Three.js using Rive for the UI. There are several game studios using Rive like this with Unity and Unreal (as an interactive 2D texture on 3D models, like for a helmet HUD) but I think it’s the first time I’ve seen it with Three.js