Ondrej Hrušovský (@skylonxe) 's Twitter Profile
Ondrej Hrušovský

@skylonxe

Lead Programmer @ MADFINGER Games

ID: 3093390623

calendar_today17-03-2015 21:01:55

212 Tweet

1,1K Followers

100 Following

Ondrej Hrušovský (@skylonxe) 's Twitter Profile Photo

ue5-main New GPU profiler (currently disabled by default) with support for async compute. Previous gpu profiling data could provide very misleading results because of async compute and not knowing where the gpu is doing actual work.

ue5-main

New GPU profiler (currently disabled by default) with support for async compute.

Previous gpu profiling data could provide very misleading results because of async compute and not knowing where the gpu is doing actual work.
Ondrej Hrušovský (@skylonxe) 's Twitter Profile Photo

New FastGeoStreaming plugin (ue5-main) "A system that extracts and converts a partitioned world's geometry to optimize world streaming performance." Components based on structs. Possibly going in the direction of CD Project Turbo streaming? github.com/EpicGames/Unre…

New FastGeoStreaming plugin (ue5-main)

"A system that extracts and converts a partitioned world's geometry to optimize world streaming performance."

Components based on structs. Possibly going in the direction of CD Project Turbo streaming?

github.com/EpicGames/Unre…
TheRedPixel (@theredpix) 's Twitter Profile Photo

#UnrealEngine 5.6 Deferred move handler to allow scene components for movement to be propegated later on the frame as a larger group of updates to help improve #performance s.GroupedComponentMovement.Enable 1 s.GroupedComponentMovement.BufferSize modifies the max number of moves

#UnrealEngine 5.6 Deferred move handler to allow scene components for movement to be propegated later on the frame as a larger group of updates to help improve #performance 
s.GroupedComponentMovement.Enable 1 s.GroupedComponentMovement.BufferSize modifies the max number of moves
Ondrej Hrušovský (@skylonxe) 's Twitter Profile Photo

AnimNext is now called the Unreal Animation Framework 😏. Personally, I think the name is too generic and will make online searches more difficult. github.com/EpicGames/Unre…

AnimNext is now called the Unreal Animation Framework 😏. Personally, I think the name is too generic and will make online searches more difficult.

github.com/EpicGames/Unre…
Ondrej Hrušovský (@skylonxe) 's Twitter Profile Photo

ue5-main (likely 5.7) Big Bindless Rendering refactor. No more split between Resources/Samplers CVars. Bindless can greatly reduce Nanite shading & raster bins — MIs can have minimal cost, with different param/texture values treated like a single draw. github.com/EpicGames/Unre…

ue5-main (likely 5.7)

Big Bindless Rendering refactor.

No more split between Resources/Samplers CVars.

Bindless can greatly reduce Nanite shading & raster bins — MIs can have minimal cost, with different param/texture values treated like a single draw.
github.com/EpicGames/Unre…
Ondrej Hrušovský (@skylonxe) 's Twitter Profile Photo

ue5-main Batch of interesting Iris improvements github.com/EpicGames/Unre… github.com/EpicGames/Unre… github.com/EpicGames/Unre…

ue5-main 

Batch of interesting Iris improvements

github.com/EpicGames/Unre…

github.com/EpicGames/Unre…

github.com/EpicGames/Unre…