Merge planets as if they're fruit!
Cosmic Collapse adds the #SuikaGame style with forgiving gameplay and removable planets!
🔗 johanpeitz.itch.io/cosmic-collapse
#indiegames #gamedev
Our first day of #WebSummit2023 talks is behind us! We noticed some patterns, and last night we had some fun with it.
Enjoy Summit Bingo 😉
summitbingo.eu
This is a pseudo-hologram otained using the so called Pepper's ghost technique.
“Pepper’s Ghost” is a simple optical effect that has been in use since the late 1800s and you can even try it yourself at home.
[📹 Joshua Ellingson]
x.com/Levandov_2/sta…
Ever dreamed of outsmarting your golf rivals? In Golf Monday, you can at least try... 🏆😜
Tune in on Monday to get your golf fix!
#gamedev #pico8 #pixelart
"Nobody is taking your favorite bundler away. I’m just incredibly, over-the-moon pleased with the fact that I don’t need any of that stuff any more. That I can develop entirely against the superb runtime that’s shipped with every browser." world.hey.com/dhh/once-1-is-…
Work in progress cascaded GPU particle volumes. The particles can interact with both the world and also with each other (inspired by Noita's falling sand simulation). Each cascade size is 128^3 and takes about 0.3ms per update :)
Ooh, Path Of The Abyss is out today. Very stylish Wizardry-like dungeon crawler I've had an eye on for a while.
Early access release is apparently the whole game, but they want to tune, tweak and add post-game stuff for a year longer.
store.steampowered.com/app/1768650/Pa…
The brief arc of VR development is fascinating to me. When I first played on prototype hardware, it was all shooting and rollercoasters, and now there seems to be an influx of gentle, delightful experiences like Toy Trains, a game in which you solve track-based puzzles.