dek (@shatterspine) 's Twitter Profile
dek

@shatterspine

multiplayer networking, game engines, browser stuff. learning wgpu + odin

ID: 1622571434328326148

linkhttps://dek.engineer calendar_today06-02-2023 12:22:51

2,2K Tweet

4,4K Takipçi

703 Takip Edilen

Joshua Levy (@ojoshe) 's Twitter Profile Photo

Kaden Bilyeu 90% of the wasted time on a lot of codebases is an accumulation of subtle, poor engineering decisions. Of missed opportunities to keep code simple. At least when I was student, you could get a CS degree without anyone mentioning the essential point of good engineering: the

dek (@shatterspine) 's Twitter Profile Photo

My algo got completely deep fried during the Charlie Kirk event I think, my recommendation content is almost only politics, and my "following" is an entirely different feed. I'll be living there for a while hoping it will change my algo.

dek (@shatterspine) 's Twitter Profile Photo

What is the best material out there for a newb to learn how to train NN to do things similar to OpenAi dota bots? i kinda wanna fuzzy-test some scenarios with automation. I dont care about specific frameworks or performance or just getting results, i want to understand from the

What is the best material out there for a newb to learn how to train NN to do things similar to OpenAi dota bots? i kinda wanna fuzzy-test some scenarios with automation. 
I dont care about specific frameworks or performance or just getting results, i want to understand from the
dek (@shatterspine) 's Twitter Profile Photo

These kinds of discussions are always very abstract. Most games don't *just* use positions and rotations. It could help, but its the easy part of the problem, IMO. The hard problems for a "100k CCU" game would not (just) be "how can we make the game logic to tick 100k player

dek (@shatterspine) 's Twitter Profile Photo

teej dv 🔭 thats much more fair, but it is a really fundamental distinction. its been in vogue to shit on browsers, and theres an okay reason to do that if you're in the trenches on specifics re web standards, WebGPU / WebGL, etc... but: you can write immediate mode UIs in the browser and

Sebastian Aaltonen (@sebaaltonen) 's Twitter Profile Photo

The biggest problem with inheritance are: 1. People deriving real-world concepts instead of functionality causing messy diamond inheritance issues. (you want to derive from flying instead of bird) 2. Base classes not being concrete objects. Need to use pointers instead of

dek (@shatterspine) 's Twitter Profile Photo

A mistake of the 2010 indie game design philosophy was to misunderstand Binding of Isaacs "legend of zelda, but roguelike" as a reproducible "take idea, and add hook"-recipe. Isaac has a hook, and its "real time item synergies + permadeath" - a hook so good it spawned a whole

Unix McBeard (@beardops) 's Twitter Profile Photo

U.S. Graphics Company Websites and products today are absolutely allergic to information density. Even wikipedia now defaults to using the centered third of your screen. What was the point of widescreen displays again???

Ewa Śniecińska (@ewasniecinska) 's Twitter Profile Photo

@levelsio As someone that worked on Horizon projects - it’s the biggest scam I have ever seen up close. 10M euro for „conferences” in 5 star hotels in Mykonos here, 5M for website done in 2 days. Absolute disgrace and made me lose all hope for EU.