Sergey Makeev (@sergeymakeev) 's Twitter Profile
Sergey Makeev

@sergeymakeev

Sr.Technical Director @Roblox (Layered Clothing, Future Is Bright) 🚀 I'm pushing buttons to create beautiful pixels!

ID: 92974666

linkhttps://www.linkedin.com/in/sergeymakeev calendar_today27-11-2009 14:04:45

4,4K Tweet

1,1K Takipçi

3,3K Takip Edilen

David Baszucki (@davidbaszucki) 's Twitter Profile Photo

Graduating students at fashion school 文化服装学院【公式】 in Japan show off their class projects built on Roblox. Mirroring creations digitally and IRL is the future of the fashion design...

Jarkko Lempiäinen (@jarkkopfc) 's Twitter Profile Photo

Local lights are now live in HypeHype! 🎉 I developed a new stochastic lighting algorithm — from concept to prototype to production — in just 6 months. Super proud of this one! [Details in thread 🧵] Here's a walkthrough of a game I relit with local lights

Arseny Kapoulkine 🇺🇦 (@zeuxcg) 's Twitter Profile Photo

New blog post! "Load store conflicts", in which we look at some performance sensitive code that has surprisingly dramatic performance swings based on the compiler and the microarchitecture used. RTs appreciated! zeux.io/2025/05/03/loa…

Sergey Makeev (@sergeymakeev) 's Twitter Profile Photo

That’s wild - over 5 years ago I was just toying with the idea for arcade car physics to capture that arcade feel… and today a game on Steam is about to release using that code 😊 Here's my racer code github.com/SergeyMakeev/A… The game that using it ulule.com/highwaytoheal/

Nicolas Lopez (@nicolas_lopez_) 's Twitter Profile Photo

Our talk from REAC 25 is now available online! You can download the slides here: enginearchitecture.org/2025.htm#4 The recording will be published in the coming days—stay tuned! Direct Links: - PDF: enginearchitecture.org/downloads/REAC… - PPT: enginearchitecture.org/downloads/REAC…

Our talk from REAC 25 is now available online!
You can download the slides here: enginearchitecture.org/2025.htm#4
The recording will be published in the coming days—stay tuned!

Direct Links:
- PDF: enginearchitecture.org/downloads/REAC…
- PPT: enginearchitecture.org/downloads/REAC…
ゲームメーカーズ (@gamemakersjp) 's Twitter Profile Photo

「CEDEC2025」スポンサーセッションなどの動画47本が公開 gamemakers.jp/article/2025_0… 『都市伝説解体センター』墓場文庫と集英社ゲームズのセッションなど、CEDEC公式YouTubeチャンネルで視聴できる

「CEDEC2025」スポンサーセッションなどの動画47本が公開
gamemakers.jp/article/2025_0…

『都市伝説解体センター』墓場文庫と集英社ゲームズのセッションなど、CEDEC公式YouTubeチャンネルで視聴できる
Laurence Tratt (@laurencetratt) 's Twitter Profile Photo

Register allocation is one of those things that seems like it should take 2 days to implement. Everyone I've ever spoken to about it has found all sorts of surprises that cause those 2 days to balloon. This great post will save future folk much time! bernsteinbear.com/blog/linear-sc…

Jarkko Lempiäinen (@jarkkopfc) 's Twitter Profile Photo

All SIGGRAPH 2025 Advances slides are now online, including "Stochastic Tile-Based Lighting in HypeHype"! advances.realtimerendering.com/s2025

Sergey Makeev (@sergeymakeev) 's Twitter Profile Photo

Hey Roblox devs, here’s a riddle for you: “I’m #1, so why try harder?” Take a wild guess at what we’re cooking 😅

Sergey Makeev (@sergeymakeev) 's Twitter Profile Photo

Hey Roblox devs here’s the second riddle for you: I don’t cut with scissors, yet I always reduce, making heavy things light with some secret juice... What could I be?