Sebastien Speierer (@seb_spe) 's Twitter Profile
Sebastien Speierer

@seb_spe

Pixar ➡️ Weta Digital ➡️ EPFL ➡️ Research Engineer at Meta

ID: 823646625470017537

linkhttp://speierers.github.io calendar_today23-01-2017 21:40:32

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Wenzel Jakob {deprecation notice} (@wenzeljakob) 's Twitter Profile Photo

Today, I am releasing *nanobind*, a new tool for generating bindings between C++ and Python code. If you use pybind11 or Boost.Python, then this will likely be of interest to you. For historical context: pybind11 started out as a side project of mine back in 2015. (1/7)

Today, I am releasing *nanobind*, a new tool for generating bindings between C++ and Python code. If you use pybind11 or Boost.Python, then this will likely be of interest to you. For historical context: pybind11 started out as a side project of mine back in 2015. (1/7)
Wenzel Jakob {deprecation notice} (@wenzeljakob) 's Twitter Profile Photo

We're excited to present a new method to render Signed Distance Functions (SDFs) in a differentiable manner, enabling high-fidelity image-based shape reconstruction. This is joint work with Delio Vicini and Sebastien Speierer and will be presented at SIGGRAPH'22. (1/8)

We're excited to present a new method to render Signed Distance Functions (SDFs) in a differentiable manner, enabling high-fidelity image-based shape reconstruction. This is joint work with <a href="/DelioVicini/">Delio Vicini</a> and <a href="/seb_spe/">Sebastien Speierer</a> and will be presented at SIGGRAPH'22. (1/8)
Wenzel Jakob {deprecation notice} (@wenzeljakob) 's Twitter Profile Photo

Did you know that differentiating a volume renderer will produce biased and noisy derivatives? Our new sampling technique fixes this, improving reconstruction of editable & relightable volumes. Joint work with Merlin Nimier-David, Thomas Müller and Alex Keller at SIGGRAPH'22. (1/8)

Sebastien Speierer (@seb_spe) 's Twitter Profile Photo

I am thrilled to finally being able to share this with the world! Dr.Jit is the powerhouse behind Mitsuba 3. Stay tuned for another big release in the coming days 🚀

Sebastien Speierer (@seb_spe) 's Twitter Profile Photo

Mitsuba 3 is out! 🚀 This has been a wild journey but I am really excited and proud to finally make this framework available to all graphic researchers & engineers around the world. Can’t wait to see what you will do with it!

Delio Vicini (@deliovicini) 's Twitter Profile Photo

We've just released the implementation of our Siggraph 2022 paper on "Differentiable Signed Distance Function Rendering" on Github: github.com/rgl-epfl/diffe…. The code allows to optimize SDFs from (synthetic) reference images and is based on Mitsuba 3/Dr.Jit! (1/3)

Tizian Zeltner (@tizianzeltner) 's Twitter Profile Photo

With the recent release of the new Mitsuba 3 system I can now finally also release the code of our "Monte Carlo Estimators for Differential Light Transport" SIGGRAPH paper from last year: github.com/tizian/differe… (Joint work with Sebastien Speierer, Iliyan Georgiev, and Wenzel Jakob {deprecation notice}.)

Merlin Nimier-David (@merlin_nd) 's Twitter Profile Photo

We've released the implementation for our paper on unbiased inverse volume rendering: github.com/rgl-epfl/unbia… It uses Mitsuba 3 and is implemented as an Integrator plugin. There's a script to easily reproduce the inverse reconstructions from the paper.

Sebastien Speierer (@seb_spe) 's Twitter Profile Photo

After working for +3 years on Mitsuba 3, I am now ready to move forward in my career and bring physically-based inverse rendering to the industry. So if you and your team are interested in such topics, feel free to reach out. Or let’s chat in person at SIGGRAPH next week! 🚀

Sebastien Speierer (@seb_spe) 's Twitter Profile Photo

Job openings at the Realistic Graphics Lab! If you are interested in working on Mitsuba 3, Dr.Jit, or doing research in differentiable rendering, this is the place to be! I can't recommend it enough! 🇨🇭

Sebastien Speierer (@seb_spe) 's Twitter Profile Photo

Kudos to the amazing artists and engineers at Wētā FX! This is a true masterpiece, visually stunning, and I am really proud to have worked on this movie during my time in New Zealand. Can’t wait to go watch it a second time in the theatre! #AvatarTheWayOfWater

Kudos to the amazing artists and engineers at Wētā FX! This is a true masterpiece, visually stunning, and I am really proud to have worked on this movie during my time in New Zealand.

Can’t wait to go watch it a second time in the theatre!

#AvatarTheWayOfWater
Academy Software Foundation (@academyswf) 's Twitter Profile Photo

Excited to hear our Open Source Days keynote speaker, Wenzel Jakob, talk about Strategies for Open Source in Academia! #aswf #opensource

Excited to hear our Open Source Days keynote speaker, Wenzel Jakob, talk about Strategies for Open Source in Academia!

#aswf #opensource
Wenzel Jakob {deprecation notice} (@wenzeljakob) 's Twitter Profile Photo

The free web version of "Physically Based Rendering: From Theory To Practice" is now based on the 4th edition of the book. Enjoy! (Link: pbr-book.org)

Simon Green (@simesgreen) 's Twitter Profile Photo

"Don’t Splat your Gaussians: Volumetric Ray-Traced Primitives for Modeling and Rendering Scattering and Emissive Media" arxiv.org/abs/2405.15425

"Don’t Splat your Gaussians: Volumetric Ray-Traced Primitives for Modeling and Rendering Scattering and Emissive Media"
arxiv.org/abs/2405.15425
Wenzel Jakob {deprecation notice} (@wenzeljakob) 's Twitter Profile Photo

Following over 1.5 years of hard work (w/Nicolas Roussel& Rami Tabbara), we just released a brand-new version of Dr.Jit (v1.0), my lab's differentiable rendering compiler along with an updated Mitsuba (v3.6). The list of changes is insanely long—here is what we're most excited about🧵

Following over 1.5 years of hard work (w/<a href="/njroussel/">Nicolas Roussel</a>&amp; Rami Tabbara), we just released a brand-new version of Dr.Jit (v1.0), my lab's differentiable rendering compiler along with an updated Mitsuba (v3.6). The list of changes is insanely long—here is what we're most excited about🧵
MrNeRF (@janusch_patas) 's Twitter Profile Photo

Don't Splat Your Gaussians: Volumetric Ray-Traced Primitives for Modeling and Rendering Scattering and Emissive Media Not a new paper, but the code is released (MIT license) today! Contributions: • A novel kernel-based primitive representation for volumetric media that fits