Scott Miller - Apogee/3D Realms Founder ☢️ (@scottapogee) 's Twitter Profile
Scott Miller - Apogee/3D Realms Founder ☢️

@scottapogee

Created Apogee (1990) and Apogee's "3D Realms" label (1994). Also co-created Duke Nukem, Max Payne, Prey and others. Follow to see game history revealed!

ID: 1179576589287337985

linkhttp://www.ApogeeEnt.com calendar_today03-10-2019 01:59:34

7,7K Tweet

24,24K Followers

121 Following

Scott Miller - Apogee/3D Realms Founder ☢️ (@scottapogee) 's Twitter Profile Photo

It's fun to see this leak, reminds me of a lot I'd forgotten about this game. Aliens were helping Nazis win WW2, and Duke--using alien time travel tech--went back in time to stop them and the Nazis. The twist is that while Duke was in the past he stole the time travel tech and

Scott Miller - Apogee/3D Realms Founder ☢️ (@scottapogee) 's Twitter Profile Photo

This is the PC that uploaded the shareware version of Duke Nukem 3D to the world in 1996. George is pointing to it, and you can see the upload bar is about halfway done.

This is the PC that uploaded the shareware version of Duke Nukem 3D to the world in 1996. George is pointing to it, and you can see the upload bar is about halfway done.
Apogee Entertainment (@apogee_ent) 's Twitter Profile Photo

Jared R Bair is LIVE with the Apogee Weekly Stream! 🧙‍♂️ Showcasing the wildest entries from the latest @Wizordum Map Jam ⚔️ Then diving into Quest Master’s best community-built dungeons Come hang: twitch.tv/JaredRBair

Jared R Bair is LIVE with the Apogee Weekly Stream! 

🧙‍♂️ Showcasing the wildest entries from the latest @Wizordum Map Jam
⚔️ Then diving into <a href="/PlayQuestMaster/">Quest Master</a>’s best community-built dungeons

Come hang: twitch.tv/JaredRBair
Scott Miller - Apogee/3D Realms Founder ☢️ (@scottapogee) 's Twitter Profile Photo

In Oct 1990 I had a call with John Romero and John Carmack about making their first shareware game for Apogee. At this time no one knew the game would become Commander Keen as that idea came from Tom Hall a week later. I just knew that whatever game they made would be awesome,

In Oct 1990 I had a call with John Romero and John Carmack about making their first shareware game for Apogee. At this time no one knew the game would become Commander Keen as that idea came from Tom Hall a week later. I just knew that whatever game they made would be awesome,
Scott Miller - Apogee/3D Realms Founder ☢️ (@scottapogee) 's Twitter Profile Photo

Someone needs to tell Adi that we've had nothing to do with Duke for over a decade--so what do we have to be sorry about?? That's on Gearbox now 🤷‍♂️ I hope the show is good if it comes out. But here at Apache we're just Duke fans, nothing more.

Scott Miller - Apogee/3D Realms Founder ☢️ (@scottapogee) 's Twitter Profile Photo

In another universe they got a version of Max Payne with super soldier thugs who could hulk smash vehicles and toss them at Max. In our universe we got the more realistic version of the game, less brutal combat but more psychologically devastating for Max.

In another universe they got a version of Max Payne with super soldier thugs who could hulk smash vehicles and toss them at Max. In our universe we got the more realistic version of the game, less brutal combat but more psychologically devastating for Max.
Scott Miller - Apogee/3D Realms Founder ☢️ (@scottapogee) 's Twitter Profile Photo

Found these in storage from 25 years ago so brought them home to put on my desk. They're highly detailed, made of metal, and cool AF. Star Trek has some of the most iconic ship designs. The Enterprise and the Klingon battlecruiser, as examples, are just such incredibly creative

Found these in storage from 25 years ago so brought them home to put on my desk. They're highly detailed, made of metal, and cool AF. Star Trek has some of the most iconic ship designs. The Enterprise and the Klingon battlecruiser, as examples, are just such incredibly creative
Scott Miller - Apogee/3D Realms Founder ☢️ (@scottapogee) 's Twitter Profile Photo

Check out this 12 min video interview with the solo dev behind Total Chaos (and Turbo Overkill). Sam is a one-man developer studio doing the work of 10 people somehow. Every time I listen to him I learn something amazing about his development process.