Katie #DailyDidact (@scifi_fan_kat) 's Twitter Profile
Katie #DailyDidact

@scifi_fan_kat

Roman Catholic|Didact’s biggest fan♡|Passionate about my faith, sci-fi, Forerunners, game design, art, language, narrative, history|1Samuel16:7|#LestWeForget

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linkhttps://www.tiktok.com/@scifi_fan_kat?_t=ZT-8tkwra9Z7il&_r=1 calendar_today29-03-2017 01:51:31

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Katie #DailyDidact (@scifi_fan_kat) 's Twitter Profile Photo

Always loved the lore behind FOTUS-class armor. It's supposed to be 343i's inside-joke unicorn armor *FOTUS literally meaning "Fist of the Unicorn(s)", but I love how cleverly funny the lore is. Apparently the torque-node is supposed to be replicated Forerunner baffler tech.

Always loved the lore behind FOTUS-class armor. It's supposed to be 343i's inside-joke unicorn armor *FOTUS literally meaning "Fist of the Unicorn(s)", but I love how cleverly funny the lore is.

Apparently the torque-node is supposed to be replicated Forerunner baffler tech.
Katie #DailyDidact (@scifi_fan_kat) 's Twitter Profile Photo

The fact they could've called this a baffler/dazzler or made it based on that tech but they don't want to touch the Forerunner Saga at all

Katie #DailyDidact (@scifi_fan_kat) 's Twitter Profile Photo

[Still think the Shroud Screen could've been a UNSC attempt at replicating Forerunner Baffler/Dazzler tech, but I'm really happy that they're acknowledging the Forerunners, Prometheans, and Created here]

Halopedia (@halopedia) 's Twitter Profile Photo

#TriviaTuesday — Prefect Did You Know that the Prefect armor introduced in Halo 4 was based on "Promethean" concept art created by Isaac Hannaford for Halo: Chronicles, an "episodic interactive storytelling" video game project in development between 2006 and 2009?

#TriviaTuesday — Prefect

Did You Know that the Prefect armor introduced in Halo 4 was based on "Promethean" concept art created by Isaac Hannaford for Halo: Chronicles, an "episodic interactive storytelling" video game project in development between 2006 and 2009?