Lee Hammerton (@savourysnax) 's Twitter Profile
Lee Hammerton

@savourysnax

Games programming for a living, emulation for fun.

ID: 1040040128

linkhttp://savourysnax.github.com/EDL/ calendar_today27-12-2012 16:44:24

154 Tweet

194 Takipçi

219 Takip Edilen

Laura Hammerton-Walsh (@lulet99) 's Twitter Profile Photo

Lincoln Radiotherapy Department are raising money to develop our garden. During lent we are each walking/running as many miles as posible. As a group we aim to (virtually) reach Jerusalem-2307miles. Sponsor us at: Virginmoneygiving.com/BethanyFry Research & Innovation NHS United Lincs Lincoln Radiotherapy

Lincoln Radiotherapy Department are raising money to develop our garden. During lent we are each walking/running as many miles as posible.  As a group we aim to (virtually) reach Jerusalem-2307miles. Sponsor us at: Virginmoneygiving.com/BethanyFry 
<a href="/Research_ULH/">Research & Innovation</a> <a href="/ULHT_News/">NHS United Lincs</a> <a href="/ULH_RadTherapy/">Lincoln Radiotherapy</a>
Lee Hammerton (@savourysnax) 's Twitter Profile Photo

Took a break from compilers and emulators to have a go at a game jam last week.. controls are retro/terrible but feel free to check it out along with the other entries : savoury-snax.itch.io/cavern-rescue-… itch.io/jam/udc-jam-17…

Lee Hammerton (@savourysnax) 's Twitter Profile Photo

Breaking silence for a minor milestone. It may not look like much, but this is the first time I sent and received an arp request on my custom X64 kernel (via usb 3 ethernet adapter). Made more complicated by the fact i went and made a language and compiler in order to do this.

Breaking silence for a minor milestone. It may not look like much, but this is the first time I sent and received an arp request on my custom X64 kernel (via usb 3 ethernet adapter). Made more complicated by the fact i went and made a language and compiler in order to do this.
Jake Turner (@jake_a_turner) 's Twitter Profile Photo

RenderDoc Metal : looks like I have all the resource creation data captured and resources being re-created during replay (minor complexity with MTLTexture). Next I need to capture the VertextBuffer bytes.

RenderDoc Metal : looks like I have all the resource creation data captured and resources being re-created during replay (minor complexity with MTLTexture).
Next I need to capture the VertextBuffer bytes.
Lee Hammerton (@savourysnax) 's Twitter Profile Photo

I'm back working on the Konix Multisytem again. This time I've recreated the Slipstream chip in verilog, based on the original Net Lists. You can follow the progress in #slipstream on discord.gg/YHePVGP MiSTer version incoming? (maybe) #KonixMultisystem #MiSTerFPGA

Alexandre Mutel ▶ https://mastodon.social/@xoofx (@xoofx) 's Twitter Profile Photo

Thrilled to announce we have formed a C#/.NET Tech Group within Unity, bringing Scripting (C# compilation, .NET Runtime integration...), Burst & VM/IL2CPP teams all together to further standardize, modernize, and innovate with .NET technologies within the Unity platform! ♥️

Lee Hammerton (@savourysnax) 's Twitter Profile Photo

Time for a progress update on the Konix FPGA work.. yes it's now running on hardware rather than just in simulation. More work needed before camels will run. You can follow the progress on my discord ( discord.gg/YHePVGP ) #KonixMultisystem #MiSTerFPGA

Siliconinsider (@siliconinsid) 's Twitter Profile Photo

LSI L5A1364 (1989) Another revision of the prototype graphic processor of the unreleased Konix multi system game console Special thanks to @KonixSlipstream for lending the chip and to John McMaster for imaging and stitching this 1 gigapixel shot: siliconpr0n.org/map/konix/l5a1…

LSI L5A1364 (1989)
Another revision of the prototype graphic processor of the unreleased Konix multi system game console

Special thanks to @KonixSlipstream for lending the chip and to <a href="/johndmcmaster/">John McMaster</a> for imaging and stitching this 1 gigapixel shot: siliconpr0n.org/map/konix/l5a1…
Alexandre Mutel ▶ https://mastodon.social/@xoofx (@xoofx) 's Twitter Profile Photo

Friday reminder, for all Unity developers, that you can use and leverage the Burst compiler in your Unity project (from Unity 2019+), even if you are not using DOTS Entities. You might have some computational code that you could offload to Burst, give it a try! 💥

ElectronAsh (@ashevans81) 's Twitter Profile Photo

Great to see progress on cores like this, even if it's just for historical / preservation reasons. The Konix Multisystem has an interesting story. youtube.com/watch?v=Q8ymqK…

Sebastian Schöner (@s4schoener) 's Twitter Profile Photo

Given that I'm staring at a progress bar for making a build and have not yet really talked about what I think is cool about Unity 2022.2, which has recently entered beta, it's time for a thread!

Lee Hammerton (@savourysnax) 's Twitter Profile Photo

Ever wondered if a game used Burst (docs.unity3d.com/Packages/com.u…) , we had.. and now thanks to SteamDB, we have an answer : steamdb.info/tech/SDK/Unity…

SPECTRAL (@spectral_lens) 's Twitter Profile Photo

Had a quick mess around with PC cam tools on #DeadIsland2 , please consider adding a Photo mode @DSDambuster, your game is too awesome not to show it off

Had a quick mess around with PC cam tools on #DeadIsland2 , please consider adding a Photo mode @DSDambuster, your game is too awesome not to show it off
Digital Eclipse (@digitaleclipse) 's Twitter Profile Photo

So happy to see your positive reactions to #Llamasoft: The Jeff Minter Story! #MinterIsComing to all platforms in 2024, but here are some screenshots to give you a preview! While you wait, wishlisting on Steam helps us a bunch. Thanks! store.steampowered.com/app/2236680/

So happy to see your positive reactions to #Llamasoft: The Jeff Minter Story! #MinterIsComing to all platforms in 2024, but here are some screenshots to give you a preview! 

While you wait, wishlisting on Steam helps us a bunch. Thanks! 
store.steampowered.com/app/2236680/