Reza Sarkamari (@sarkamari1) 's Twitter Profile
Reza Sarkamari

@sarkamari1

Through this platform, I aim to disseminate my knowledge to the community, providing tutorials that I hope you will find valuable.

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linkhttps://linktr.ee/SARKAMARI calendar_today06-07-2021 20:07:24

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🔥 You asked, I delivered! 🔥 In this video, I’m answering all your top questions from social media and breaking down advanced Chaos Destruction techniques step by step! youtu.be/NvRtBsTjaUs This tut contains pro tips and tricks to level up your destruction workflow!

🔥 You asked, I delivered! 🔥 In this video, I’m answering all your top  questions from social media and breaking down advanced Chaos Destruction techniques step by step! 
youtu.be/NvRtBsTjaUs
This tut contains pro tips and tricks to level up your destruction workflow!
Reza Sarkamari (@sarkamari1) 's Twitter Profile Photo

This intro covers the basics of setting up local volumetric fog, adjusting density and falloff, and enhancing atmosphere for cinematic scenes or gameplay. Perfect for beginners looking to elevate their environments with depth and mood. youtu.be/zABSHQVy5Cs #UnrealEngine5

This intro covers the basics of setting up local volumetric fog, adjusting density and falloff, and enhancing atmosphere for cinematic scenes or gameplay. Perfect for beginners looking to elevate their environments with depth and mood.
youtu.be/zABSHQVy5Cs
#UnrealEngine5
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Dive into Unreal Engine 5.6’s new Shallow Water Actor! Learn what it is, when to use it, and how to make static meshes float with realistic buoyancy. Master dynamic water scenes today! #UnrealEngine5 #UE5 #gamedev #VFX youtu.be/Zc9_HADHpes

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Creating realistic MetaHuman Characters in UE5.6 youtu.be/-2-U7cjtF3M In this beginner-friendly tutorial, I’ll walk you step-by-step through the MetaHuman Character in UNREAL Engine 5.6. #UnrealEngine

Creating realistic MetaHuman Characters in UE5.6
youtu.be/-2-U7cjtF3M
In this beginner-friendly tutorial, I’ll walk you step-by-step through the MetaHuman Character in UNREAL Engine 5.6. #UnrealEngine
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In this step by step tutorial, you will learn how to take your Marvelous Designer garments all the way into Unreal Engine as fully parametric MetaHuman outfits youtu.be/e0MECCKUq7o

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Learn how to bring your rigged, animated characters from Character Creator 5 into Unreal Engine, with full access to morph targets and the ability to add Control Rigs for extra flexibility and fine-tuning. youtu.be/o5eYO8OACMc #CC5 #UnrealEngine

Learn how to bring your rigged, animated characters from Character Creator 5 into Unreal Engine, with full access to morph targets and the ability to add Control Rigs for extra flexibility and fine-tuning.
youtu.be/o5eYO8OACMc
#CC5 #UnrealEngine
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Fab is now available directly in the Epic Games Launcher! We’ll cover the pros, cons, and limitations so you know whether Fab in Launcher is ready for your workflow. youtu.be/PiQgHYVq3Eo

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Generators are often overlooked in Adobe Substance #Sampler but they can completely transform your materials & speed up your workflow. In this tutorial, I’ll show you why they’re one of the most powerful tools in texturing. Part 1 is live now👇 youtu.be/WNg7nXq3K6Q

Reza Sarkamari (@sarkamari1) 's Twitter Profile Photo

New to Character Creator 5? This quick-start guide walks you through setup, interface, morphs, materials & facial expressions — everything you need to start creating pro 3D characters fast! youtu.be/k3PRoIiNGz8 #CC5 #Reallusion #3dart

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Combine faces, bodies, and outfits effortlessly, and build unique character variations in seconds! Perfect for character designers, game devs, and Unreal Engine artists who want total creative freedom. youtu.be/a2nw9DecyoE

Combine faces, bodies, and outfits effortlessly, and build unique character variations in seconds! Perfect for character designers, game devs, and Unreal Engine artists who want total creative freedom.
youtu.be/a2nw9DecyoE
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New Tutorial! I break down how to use NVIDIA Audio2Face in Unreal Engine 5.6 to generate automatic facial animation and lip-sync for MetaHumans straight from a WAV file. Check it out! youtu.be/RCGkqx1qBX0

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I finally found some time to explore Nano Banana Pro and Kling AI for the very first time. I went into it with a lot of curiosity and plenty of questions. If you’re interested in my honest first impressions. youtu.be/VzETJQiH7-s Nano Banana 2

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New Tutorial is out: Image → Embroidery → SBSAR → Unreal Engine. A clean, production-ready Substance workflow. youtu.be/8YVPK6CL4zc #UnrealEngine

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Before Fortnite. Before The Mandalorian. Before photorealistic virtual worlds. There was a young programmer named Tim Sweeney. This is the story of Unreal Engine Engine. Tim Sweeney youtu.be/4lmzPoBITX8

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The final part of the Wing Rigging series is LIVE on the channel. It focuses on automation for production use. We build custom attr to automate wing folding, use Python to connect bones & controls, and finish with a full cleanup for an ANIM-ready rig. youtu.be/w6ExZ5l-y5c

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The Adobe Subscription Mess Just Exploded!! Adobe just agreed to a $150M settlement over its subscription policies, but the craziest part? Some users could get free software. Find out what really happened and why everyone’s talking about it youtu.be/OssmDeryK2s #breakingnews

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Epic Games has officially laid off more than 1000 employees, and many Unreal Engine learners are asking the same question: what does this mean for the future of Unreal Engine and the game industry? youtu.be/qto9srBUBz8 #epicgames #Unreal

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If you’ve been trying to learn PCG in Unreal Engine but everything still feels a bit confusing, this series is made exactly for you. youtu.be/OtKzfVdJ5s8 Unreal Engine

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In this lesson, we start from an empty level and build our first PCG forest step by step. We cover the PCG graph, landscape sampling, trees, and the basics of procedural workflows in Unreal Engine. youtu.be/SpulPoSmHJs Unreal Engine

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Welcome to Part 2! In this lesson, we improve the forest by adding rocks and grass while learning how to avoid overlapping assets and optimise the PCG graph properly. youtu.be/KNwzWG2riFY Unreal Engine