sAm (@sam_drawngame) 's Twitter Profile
sAm

@sam_drawngame

Sam, late 20s, they // Crash fan, digital artist, hobbyist game dev making stuff for the fun of it

Engine of choice: Godot

ID: 1042820070815227904

calendar_today20-09-2018 16:57:34

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258 Followers

14 Following

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Nitro Winter Tawna concept 3, aka Nitro Nut Tawna. The level's story didn't make too much sense to me if I kept the Ratcicle Tawna idea. Needed her to be more of a survivor, and maybe a bit nuts, in the level's dimension.

Nitro Winter Tawna concept 3, aka Nitro Nut Tawna.

The level's story didn't make too much sense to me if I kept the Ratcicle Tawna idea.
Needed her to be more of a survivor, and maybe a bit nuts, in the level's dimension.
sAm (@sam_drawngame) 's Twitter Profile Photo

Neocities is cool. Feels like I'm back to 2000s writing a web page for my own amusement and ramblings, but with more freedom as long as I get even the most basic html and css.

Neocities is cool.
Feels like I'm back to 2000s writing a web page for my own amusement and ramblings, but with more freedom as long as I get even the most basic html and css.
sAm (@sam_drawngame) 's Twitter Profile Photo

I've always liked how some devs and artist place their latest piece on the front page of their site. I think this looks nice, or even nicer if I figure out how not-minimalist I wanna make mine look. Also a good spot to snatch a full res jpeg while it's up lol.

I've always liked how some devs and artist place their latest piece on the front page of their site.
I think this looks nice, or even nicer if I figure out how not-minimalist I wanna make mine look.
Also a good spot to snatch a full res jpeg while it's up lol.
sAm (@sam_drawngame) 's Twitter Profile Photo

I've been spending today mostly trying to make the main navigation and page structure on my NC site more consistent. I also added some screenshots + embedded the development playlist for the Crash fan game portion. Wanna make it feel like a convenient hub page-by-sam.neocities.org/my_games/crash…

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Wow, first blog entry! Some generic questions answering and a render to populate the page. page-by-sam.neocities.org/blog_entries/1…

Wow, first blog entry!
Some generic questions answering and a render to populate the page.

page-by-sam.neocities.org/blog_entries/1…
sAm (@sam_drawngame) 's Twitter Profile Photo

The most mobile unfriendly site at this moment btw lmao My lack of understanding on how to develop for mobile simitaneously extends to websites.

The most mobile unfriendly site at this moment btw lmao
My lack of understanding on how to develop for mobile simitaneously extends to websites.
sAm (@sam_drawngame) 's Twitter Profile Photo

As a temporary fix to mobile viewing, I removed the meta tag line that forces the size change. You still need to scale the text size to 50% to view it proper, but for now it's an ok temp fix.

sAm (@sam_drawngame) 's Twitter Profile Photo

I figured out that you can override the game camera view in the Game view window in Godot 4.5 . So now my screenshot script has even more dev functionality out of the box. Nice!

I figured out that you can override the game camera view in the Game view window in Godot 4.5 .
So now my screenshot script has even more dev functionality out of the box. Nice!
sAm (@sam_drawngame) 's Twitter Profile Photo

Cactus Dash level color palette test. I took heavy inspiration from the Real Grind level from Crash 4 for the stone hues, threw in some greenery in a form of scarce bushes and a Joshua tree, and added some brown with support beams and planks in the underpass.

Cactus Dash level color palette test.

I took heavy inspiration from the Real Grind level from Crash 4 for the stone hues, threw in some greenery in a form of scarce bushes and a Joshua tree, and added some brown with support beams and planks in the underpass.
sAm (@sam_drawngame) 's Twitter Profile Photo

Reworking some preference options. Shader disabling now attached to style picking. Dropshadow style swappable, and can be disabled.

Reworking some preference options.
Shader disabling now attached to style picking.
Dropshadow style swappable, and can be disabled.