Rust GameDev WG ๐Ÿฆ€๐ŸŽฎ (@rust_gamedev) 's Twitter Profile
Rust GameDev WG ๐Ÿฆ€๐ŸŽฎ

@rust_gamedev

#RustLang #GameDev curated feed, mostly run by @ozkriff. See also arewegameyet.rs, gamedev.rs, reddit.com/r/rust_gamedev, mastgame.dev/@rust_gamedev

ID: 1061547053560553474

linkhttps://gamedev.rs calendar_today11-11-2018 09:11:54

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Thierry Berger (@vrixyz) 's Twitter Profile Photo

I maintain a list of production grade projects using Bevy Engine, if you're curious about the different ways #bevy can be used, take a look! Some are surprising ๐Ÿ‘ github.com/Vrixyz/bevy_awโ€ฆ

Anselmo (@elmosampedro) 's Twitter Profile Photo

This is the City Builder set during the Industrial Revolution that I am working on I am working on, using #bevyengine and #rustlang ๐Ÿฆ€ #screenshotsaturday

Comi (@cominu) 's Twitter Profile Photo

It's time to start my "autumn" side project, this time going completely out of my comfort zone trying #rust and #bevy. A very a good experience so far, basically everything works out of the box๐Ÿคฏ #SoloDev #GameDev #IndieDev

It's time to start my "autumn" side project, this time going completely out of my comfort zone trying #rust and #bevy. A very a good experience so far, basically everything works out of the box๐Ÿคฏ
 
#SoloDev #GameDev #IndieDev
Jos Feenstra (@i_am_feenster) 's Twitter Profile Photo

Building a Townscaper-like tiny city builder in #rustlang. This was all made possible by Oskar Stรฅlberg sharing his techniques, as well as the excellent folks behind the #bevyengine! What do you think: Should the game world be flat, or a sphere? #screenshotsaturday

LogLog Games (@logloggames) 's Twitter Profile Photo

Comfy Engine v0.2 is now out comfyengine.org/blog/release-vโ€ฆ Even comfier with more features and more performance! #rustgamedev #rust #gamedev

LogLog Games (@logloggames) 's Twitter Profile Photo

We also released a free demo of Unrelaxing Quacks on Steam, made 100% in Comfy :) store.steampowered.com/app/2331980/Unโ€ฆ #rustgamedev

@แปzkriff (@ozkriff) 's Twitter Profile Photo

I have to stay in Russia longer due to family reasons and this drains the last bits of my mental energy for doing gamedevy stuff. So, I'm stepping down from #RustLang #GameDev WG and putting my community duties and personal projects on official pause: github.com/rust-gamedev/wโ€ฆ

Rust GameDev WG ๐Ÿฆ€๐ŸŽฎ (@rust_gamedev) 's Twitter Profile Photo

The April edition of "This Month in Rust GameDev" has just landed! gamedev.rs/news/050/ We want to continue improving the project, so we've put together a survey: forms.gle/oeSb46twWsxRKYโ€ฆ. Tell us how the newsletter should evolve ๐Ÿ™‚ May's tracker: github.com/rust-gamedev/rโ€ฆ

Rust GameDev WG ๐Ÿฆ€๐ŸŽฎ (@rust_gamedev) 's Twitter Profile Photo

The May edition of "This Month in Rust GameDev" has just landed at gamedev.rs/news/051. With it, we also released a statistical analysis of the survey we ran last month at gamedev.rs/blog/survey-02/. Your call for submissions for June: github.com/rust-gamedev/rโ€ฆ. Happy coding โœจ

Rust GameDev WG ๐Ÿฆ€๐ŸŽฎ (@rust_gamedev) 's Twitter Profile Photo

The June edition of "This Month in Rust GameDev" has just landed at gamedev.rs/news/052. With it, we have also added the option to subscribe to the newsletter by email. This is also your call for submissions for July: github.com/rust-gamedev/rโ€ฆ. Happy coding โœจ

Bevy Engine (@bevyengine) 's Twitter Profile Photo

Bevy 0.14 is out now! It features Virtual Geometry, Screen Space Reflections, Depth of Field, Motion Blur, Volumetric Lighting, Filmic Color Grading, Anisotropy, Auto Exposure, ECS Observers and Hooks, Animation Graph, Rounded UI Corners, and more! bevyengine.org/news/bevy-0-14/

Game From Scratch (@gamefromscratch) 's Twitter Profile Photo

The free and open source Bevy game engine just released version 0.14 including tons of new features including Nanite-like Virtual Geometry in the form of Meshlets, SSR, Depth of Field, Volumetric Fog and much more. gamefromscratch.com/rust-powered-bโ€ฆ #gamedev #indiedev #rustlang

Kenney (@kenneynl) 's Twitter Profile Photo

Yesterday I started learning a bit of Unreal Engine, after that spent a few hours in Godot to update my Starter Kits and now back to Unity to work on MakeRoom while watching a video on the new Bevy features. Stop releasing so many game engines, I can't choose.

Carter Anderson (@cart_cart) 's Twitter Profile Photo

This is a hard, but important conversation that I think the #bevy community needs to have. github.com/bevyengine/bevโ€ฆ