Rope Tool Dev (@ropetool) 's Twitter Profile
Rope Tool Dev

@ropetool

Developers of Project Rope Tool, an upcoming 2D action-physics game. Pilot a spaceship using only a grapple-hook-stapling-device!

ID: 1623402840231231497

linkhttps://linktr.ee/RopeTool calendar_today08-02-2023 19:27:54

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91 Followers

19 Following

Xander (@absolutefart) 's Twitter Profile Photo

Project Rope Tool Devlog #1 Hey all! I recently had a meeting with our team mentor where we had the chance to iron out what the Steam early access release of our game is going to look like

Xander (@absolutefart) 's Twitter Profile Photo

Project Rope Tool Devlog #2 I added color animations to my dynamic physics ropes! The idea here is to make some of these lines look like wires with electrical currents. I’m trying to add a bit more electric theming to the visual style for a reason I cannot reveal yet :) #gamedev

Xander (@absolutefart) 's Twitter Profile Photo

Project Rope Tool Devlog #3 Not much development to share this time but Anna and I did exhibit the game CCNY’s Unreleased Games Arcade! #gamedev #indiegame

Project Rope Tool Devlog #3
Not much development to share this time but Anna and I did exhibit the game CCNY’s Unreleased Games Arcade!

#gamedev #indiegame
Xander (@absolutefart) 's Twitter Profile Photo

Project Rope Tool Devlog #4 I spent yesterday getting started on my idea for grid-based level editing. A lot of the time was spent familiarizing myself with the Clipper library. Angus Johnson, if you’re reading this, I want you to know that you are a freaking wizard. #gamedev

Xander (@absolutefart) 's Twitter Profile Photo

Project Rope Tool Devlog #5 Subtraction and Fill brushes have been added to the level editing tools! We’re getting pretty close to creating a rudimentary environment that the player can grapple around in #gamedev #indiedev

Xander (@absolutefart) 's Twitter Profile Photo

Project Rope Tool Devlog #6 I decided to take the level editor in a different direction over the weekend. Instead of drawing brushes I’ve focusing on more of a node-based system that lets you “carve out” smooth geometry #indiedev

Xander (@absolutefart) 's Twitter Profile Photo

Project Rope Tool Devlog #7 Oh boy these are getting more and more sporadic aren’t they? The latter half of last week I did a few lighting/environment tests and followed it up with a bit of much needed code reorganization. Nothing new to show just yet! #gamedev

Xander (@absolutefart) 's Twitter Profile Photo

Project Rope Tool Devlog #8 Took the game to the BrookLAN playtest for the second month in a row! I was finallyyy able to show off the new lower resolution graphics that I have been working on since the start of this year. Wooo!!!! #gamedev #indiedev

Xander (@absolutefart) 's Twitter Profile Photo

Project Rope Tool Devlog #9 Concept sketch for what I want the game’s environment art to look/feel like! Still playing with saturation and value but I’m happy with what I have so far

Project Rope Tool Devlog #9

Concept sketch for what I want the game’s environment art to look/feel like! Still playing with saturation and value but I’m happy with what I have so far
Xander (@absolutefart) 's Twitter Profile Photo

Rope Tool Devlog #10 Both halves of my level editor design are now working together! You start by drawing an area as your “canvas” and then you cut into it with the nodeshapes! #indiegame

Xander (@absolutefart) 's Twitter Profile Photo

Project Rope Tool Devlog #11 Yeah… it’s been a while since my last log. The reason is because I’ve been in a giant rabbit hole. One of my biggest concerns about the project has been scalability. As it stands, it's not very easy to create and test new objects and levels quickly.

Xander (@absolutefart) 's Twitter Profile Photo

Project Rope Tool Devlog #12 As I mentioned last time, I’ve been doing a study on modular system design recently and wanted to show off a quick example of the type of versatility that I’m building towards… so here: grappling hook on a mining droid! #gamedev

Xander (@absolutefart) 's Twitter Profile Photo

Project Rope Tool Devlog #13 Another modular design showcase for you all! You can now add the ship attachment functionality to any physics object in the game. #gamedev