Roland Munguia (@rolidev) 's Twitter Profile
Roland Munguia

@rolidev

Animation Programmer - @EpicGames @UnrealEngine. Alter ego @Jsf23Art. DigiPen 2018. ENG / ES - 🇲🇽🥑. Opinions are my own.

ID: 4805250529

linkhttp://rolandmunguia.com calendar_today24-01-2016 00:44:29

2,2K Tweet

1,1K Followers

787 Following

Caleb Longmire (@clongmire42) 's Twitter Profile Photo

Want to see a sneak peek at the new sample project we've been cooking up these past few months? Don't miss this - youtube.com/live/RuYHfVKfr…

Huenry Hueffman (@henryhoffman) 's Twitter Profile Photo

We've released our game Paper Trail! 4 years ago me and my little brother had an idea for a little folding game. It's been amazing to watch the team grow and the game take a life of its own. Thanks everyone for all the continued love & support 💕

Roland Munguia (@rolidev) 's Twitter Profile Photo

Happy to say that the Game Animation Sample is finally out! Lots of work by the team went on it and we got more stuff in the works. Be sure to check it out 🙌

Roland Munguia (@rolidev) 's Twitter Profile Photo

This would be a dream game to play! It really captures the vibes/memories of my childhood growing up in Mexico. No better person to make this than Fáyer🔥 and his peers. 🫡

Kiaran Ritchie (@kiaran_ritchie) 's Twitter Profile Photo

#UnrealEngine5.6 has a "Locomotor" plugin which provides a new #ControlRig node for procedural locomotion. It takes a target position as input, and outputs an array of feet transforms which animate over time to step towards the goal location. Pelvis motion is also generated.

Roland Munguia (@rolidev) 's Twitter Profile Photo

Happy to finally be able to share this! *Tons* of work by both teams went into it. It was a great time, and I’m glad to have helped make this tech demo a reality.

Kiaran Ritchie (@kiaran_ritchie) 's Twitter Profile Photo

Excellent introduction to Choosers in #UnrealEngine. Massively simplify animation graphs by separating clip selection from states. Also combine it with a Blend Stack to robustly handle rapidly transitioning between states. So much cleaner.

John van der Burg (@johnnyb_222) 's Twitter Profile Photo

We have a new job opening inside the animation synthesis team of Unreal Engine for a senior animation programmer! If you would like to work with Daniel Holden and myself on machine learning based animation things (both runtime and offline generation), please feel free to contact

Caleb Longmire (@clongmire42) 's Twitter Profile Photo

Trying something fun, calling them "spin transitions", which basically allow for seamless transitions between rotation modes. Not an original concept but also not common...though maybe soon that'll change :)