Chris Roberts (@riotauberaun) 's Twitter Profile
Chris Roberts

@riotauberaun

Product Lead on the League of Legends Summoner's Rift Team.

ID: 1550650731601862656

calendar_today23-07-2022 01:16:00

387 Tweet

2,2K Followers

270 Following

Jordan Checkman (@cestdommage) 's Twitter Profile Photo

Hey, remember when we changed the font in League of Legends? That was due to a technical constraint (We didn't have font fallback capability), which has now been lifted! So coming patch 14.13, which is 2 patches from now, the old font is going back in. Appreciate the patience.

Matt Leung-Harrison (@riotphroxzon) 's Twitter Profile Photo

Patch 14.12! Systems - Systems are mostly in a good spot right now (snowballing, role power, game time, etc.). - We're making some small tweaks to over/underpowered items and runes. - In the AD Crit space, scout's slingshot, ldr and shiv are a bit weak and receiving some

Patch 14.12!

Systems
- Systems are mostly in a good spot right now (snowballing, role power, game time, etc.). 

- We're making some small tweaks to over/underpowered items and runes. 

- In the AD Crit space, scout's slingshot, ldr and shiv are a bit weak and receiving some
Matt Leung-Harrison (@riotphroxzon) 's Twitter Profile Photo

Patch 14.12 Full! We've cut Varus and Xayah from the patch. We're waiting a little longer for the meta to settle before acting. ADC changes will be isolated to Corki, Ezreal and Ashe who are solo Q (especially) outliers. Item Changes - Item changes this patch are aimed at

Patch 14.12 Full!

We've cut Varus and Xayah from the patch. We're waiting a little longer for the meta to settle before acting. 

ADC changes will be isolated to Corki, Ezreal and Ashe who are solo Q (especially) outliers. 

Item Changes
- Item changes this patch are aimed at
Jordan Checkman (@cestdommage) 's Twitter Profile Photo

We're making some changes to Champion Mastery based on your feedback: The first is that the repeated mastery milestone will require 3 S grades instead of 7, making it easier for dedicated mains to level up their mastery. Coming next patch. More in the upcoming dev vlog! ;)

Andrei van Roon (@riotmeddler) 's Twitter Profile Photo

Hey folks, I wanted to give an update on recent attacks on players’ streams in Korea. These are really frustrating for everyone and we completely understand why T1 has shut down streams for now. We’re working closely with them to create a safe playing and streaming environment.

Pu Liu (@riotpupulasers) 's Twitter Profile Photo

People are gonna hate on the Ahri bundle prices… but please check out the free to play experience for the pass. Looking for feedback on the experience itself - the player facts, the memories, etc.

Riot Lexical (Lexi Gao) (@neolexical) 's Twitter Profile Photo

Which champion were you the most excited about even though you knew you were never going to play them, because their playstyle doesn't match yours?

Matt Leung-Harrison (@riotphroxzon) 's Twitter Profile Photo

Patch 14.13! Will chat about champions tomorrow. Domination Keystone Pass - This patch we're taking a swing at differentiating Electrocute and Dark Harvest, making Electrocute more of an early game focused rune and having Dark Harvest lean more into the stacking fantasy -

Patch 14.13! 

Will chat about champions tomorrow. 

Domination Keystone Pass
- This patch we're taking a swing at differentiating Electrocute and Dark Harvest, making Electrocute more of an early game focused rune and having Dark Harvest lean more into the stacking fantasy
-
Michael (@graydiance) 's Twitter Profile Photo

Hey league players! did you know? pressing U shows you appreciate your teammates and celebrates awesome moments! APPARENTLY only 0.1% of players do this and I REALLY WANT TO SEE MORE FISTBUMPS IN GAMES This challenge works in all modes!! No limits! USE FISTBUMPS PLS <3

Hey league players! did you know? pressing U shows you appreciate your teammates and celebrates awesome moments! APPARENTLY only 0.1% of players do this and I REALLY WANT TO SEE MORE FISTBUMPS IN GAMES

This challenge works in all modes!! No limits! USE FISTBUMPS PLS &lt;3
Pu Liu (@riotpupulasers) 's Twitter Profile Photo

League will be looking into increased detection of and punishment for soft inting, which is a large problem in the game. Now that we have machine ID info with Vanguard, how quickly should we transition punishment from account level to hardware level? Immediately or some lenience?

Chris Roberts (@riotauberaun) 's Twitter Profile Photo

How fault tolerant does League SR gameplay feel right now to folks? Meaning when you make an error, it feels like you're able to keep having fun playing the game. Has it been worse/better in the past? Why do you think that is?

Matt Leung-Harrison (@riotphroxzon) 's Twitter Profile Photo

In Patch 14.15, in addition to the changes we're making to queue declining (see the last patch preview), we will be requiring that players have played 10 non-ranked SR games before entering Ranked queues. This change is a long time coming and we had a few things to iron out

David Turley (@riotphreak) 's Twitter Profile Photo

Filling in for Matt Leung-Harrison this patch. This patch is largely about shifting away from "ADCs in every lane" by systemically addressing the strongest ADC systems, similar to last patch. Senna is being adjusted to be better alongside an ADC, less so mages/tanks.

Filling in for <a href="/RiotPhroxzon/">Matt Leung-Harrison</a> this patch.

This patch is largely about shifting away from "ADCs in every lane" by systemically addressing the strongest ADC systems, similar to last patch.

Senna is being adjusted to be better alongside an ADC, less so mages/tanks.
Pu Liu (@riotpupulasers) 's Twitter Profile Photo

A while ago I had the pleasure of talking with Grubby and he discussed a Practice vs Perform framework. I’d like to share this and ask a question about Quickplay, while adding Chill as well. These are different player mindsets for playing League that shape stakes, player

Matt Leung-Harrison (@riotphroxzon) 's Twitter Profile Photo

We had some issues getting the matchmaking improvements mentioned in the patch notes into 14.16, so they've been delayed to patch 14.17. You can expect to see them implemented in game on August 28 instead

League of Legends Dev Team (@loldev) 's Twitter Profile Photo

Our patch 14.19 gameplay changes hit PBE later today, read more about what's changing and why in our latest dev blog! leagueoflegends.com/en-us/news/dev…

Our patch 14.19 gameplay changes hit PBE later today, read more about what's changing and why in our latest dev blog!

leagueoflegends.com/en-us/news/dev…