data_stash (@redata_stash) 's Twitter Profile
data_stash

@redata_stash

Blender addon maker for Capcom games like Monster Hunter Wilds, Dragon's Dogma and others.

ID: 1994852658063314947

calendar_today29-11-2025 19:36:16

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data_stash (@redata_stash) 's Twitter Profile Photo

Rey Dau's neck electrodes deploy right before he's about to shoot lightning bolts. #MonsterHunter #MonsterHunterWilds #MHWilds

data_stash (@redata_stash) 's Twitter Profile Photo

Gore Magala's hitboxes are inconsistent, sometimes covering its whole body for no reason and sometimes only the necessary limbs. #MonsterHunter #MonsterHunterWilds #MHWilds

data_stash (@redata_stash) 's Twitter Profile Photo

Uth Duna's keeps the same hitboxes with or without its veil, leading to some phantom hits when it doesn't match with its visual model. #MonsterHunter #MonsterHunterWilds #MHWilds

data_stash (@redata_stash) 's Twitter Profile Photo

Models in Monster Hunter Rise are way less resources-intensive than the ones from Wilds: you would need close to 70 Malzenos to even begin approaching the amount of vertices found in Gogmazios. #MonsterHunter #MonsterHunterWilds #Gogmazios #Malzeno

data_stash (@redata_stash) 's Twitter Profile Photo

Showcase of all the baby seikret firework patterns from Monster Hunter Wilds' winter festival. #MonsterHunter #MonsterHunterWilds #Seikret

data_stash (@redata_stash) 's Twitter Profile Photo

Rathalos in Monster Hunter Stories 3 has as many vertices as the model from Wilds, which itself is roughly similar to the World model. #MonsterHunter #monsterhunterstories3

data_stash (@redata_stash) 's Twitter Profile Photo

Just like in Monster Hunter World, in Monster Hunter Stories 3 Paolumu's face isn't animated: instead, the game swaps between a few static meshes to change its facial expression. #MonsterHunter #MonsterHunterStories3

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In Monster Hunter Stories 3, while baby Ratha is just a scaled down adult Rathalos, there is actually another unused Rathalos model with the same proportion as the Rathian one. #MonsterHunter #monsterhunterstories3

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Before the latest Monster Hunter Wilds update, a star anise on a random table was accidentally using a 2048x4096 texture. It was replaced by another much smaller 64x64 one recently as part of Capcom's performance fixes. #MonsterHunter #MonsterHunterWilds

data_stash (@redata_stash) 's Twitter Profile Photo

The models from Monster Hunter Stories 3 have a much better Levels of Detail (LoD) distribution than Wilds: in addition to having 6 LoD instead of 4, the decrease in triangle count is much smoother. #MonsterHunter #monsterhunterstories3

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In the demo of Monster Hunter Stories 3, Glavenus is wearing an armor that has its tail uncovered. There is actually another version with a big blade over it. #MonsterHunter #monsterhunterstories3

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In Monster Hunter Stories 3, Ogden never takes off his goggles, but his eyes are actually fully modelled and rigged behind them. #MonsterHunter #MonsterHunterStories3