François (@quicksave2k) 's Twitter Profile
François

@quicksave2k

🦔 Avec la cédille sinon ça fait francois

ID: 3332353258

calendar_today18-06-2015 08:59:18

313 Tweet

576 Followers

12 Following

François (@quicksave2k) 's Twitter Profile Photo

WebGPU evolution continues in Chrome 125: ✅ Subgroups are available behind a flag so that you can give it a try and share feedback ✅ Render directly to slices of 3D textures within render passes Check out developer.chrome.com/blog/new-in-we… to learn more.

François (@quicksave2k) 's Twitter Profile Photo

📺 Go watch youtube.com/watch?v=VYJZGa… to learn about WebAssembly and WebGPU features enabling faster Web AI. 📚 And if watching is not your thing, we got you covered. Check out developer.chrome.com/blog/io24-weba… and developer.chrome.com/blog/io24-weba… Thank you #GoogleIO!

François (@quicksave2k) 's Twitter Profile Photo

WebGPU gets 😎👌🔥 in Chrome 126: ✅ Increase maxTextureArrayLayers limit ✅ Buffer upload optimization for Vulkan backend ✅ Shader compilation time improvements ✅ Submitted command buffers must be unique ✅ Bye swapchain, hello surface Check out developer.chrome.com/blog/new-in-we….

François (@quicksave2k) 's Twitter Profile Photo

WebGPU levels up in Chrome 127 🔥 ✅ Experimental OpenGL ES support on Android ✅ GPUAdapter info attribute ✅ WebAssembly interop improvements ✅ Improved command encoder errors ✅ C API Surface updates Check out developer.chrome.com/blog/new-in-we… to learn more

François (@quicksave2k) 's Twitter Profile Photo

Chrome 128 supercharges WebGPU for ML ✅ Subgroup operations in Origin Trial 🔥 ✅ Deprecate setting depth bias for lines & points ✅ Hide uncaptured error DevTools warning if preventDefault ✅ WGSL interpolate sampling first and either developer.chrome.com/blog/new-in-we… has full details

François (@quicksave2k) 's Twitter Profile Photo

WebGPU in Chrome 130 gets a boost! 🚀 ✅ Dual source blending ✅ Shader compilation time improvements on Metal ✅ Deprecation of GPUAdapter requestAdapterInfo() ✅ Dawn updates Check out developer.chrome.com/blog/new-in-we… for more details.

François (@quicksave2k) 's Twitter Profile Photo

🚀 Chrome 131 brings a HUGE upgrade for WebGPU! ✅ Clip distances in WGSL ✅ GPUCanvasContext getConfiguration() ✅ Inclusive scan built-in functions for subgroups ✅ Experimental support for multi-draw indirect Check out developer.chrome.com/blog/new-in-we… for more!

François (@quicksave2k) 's Twitter Profile Photo

/me trying to keep up with all the upcoming WebGPU features: 😱🤯 Check out developer.chrome.com/blog/next-for-… to hear about subgroups, subgroup matrices, texel buffers, UMA buffer mapping, bindless, multi-draw indirect, 64-bit atomics, compatibility mode, and more.

François (@quicksave2k) 's Twitter Profile Photo

🚨 Don't miss out WebGPU features in Chrome 132! ✅ Texture view usage ✅ 32-bit float textures blending ✅ GPUDevice adapterInfo attribute ✅ Filtering sampler restrictions on textures ✅ 16-bit normalized texture formats 🧪 Read developer.chrome.com/blog/new-in-we… for more.

François (@quicksave2k) 's Twitter Profile Photo

Chrome 133 has so many WebGPU features! We can't fit them all in one post. ✅ unorm8x4-bgra and 1-component vertex formats ✅ unknown limits can be requested with undefined ✅ WGSL alignment rules changes and performance gains with discard Read developer.chrome.com/blog/new-in-we… for more.

François (@quicksave2k) 's Twitter Profile Photo

Web apps that play audio or video can automatically enter picture-in-picture mode in Chrome 134. It means music and video players can now seamlessly switch to a mini player window when the user switches tabs 🧙 Check developer.chrome.com/blog/automatic… for details 📚

François (@quicksave2k) 's Twitter Profile Photo

Chrome 134 ships WebGPU subgroups! 🤯 It's a game changer for web apps that need SIMD-level parallelism for GPU computations. 💬 Google Meet saw 2.3-2.9 times speed increases against DP4 for matrix-vector multiply shaders. Read developer.chrome.com/blog/new-in-we… to learn more.

François (@quicksave2k) 's Twitter Profile Photo

Progressive WebGPU improvements 📈💻🚀 in Chrome 135: ✅ Allow creating pipeline layout with null bind group layout ✅ Allow viewports to extend past the render targets bounds ✅ Easier access to experimental compatibility mode on Android Read developer.chrome.com/blog/new-in-we… for more.

François (@quicksave2k) 's Twitter Profile Photo

📢 HUGE WebGPU News in Chrome 136! 🚀💻 ✅ Know your GPU with the isFallbackAdapter attribute ✅ Shader compilation time improvements on D3D12 ✅ Save and copy canvas images directly ✅ Lift compatibility mode restrictions Read developer.chrome.com/blog/new-in-we… for more.

François (@quicksave2k) 's Twitter Profile Photo

🚀 Exciting WebGPU features in Chrome 137! ✅ Use texture view for externalTexture binding ✅ Copy buffers without specifying offsets & sizes ✅ workgroupUniformLoad now supports pointers to atomics ✅ Emscripten Dawn WebGPU releases Read developer.chrome.com/blog/new-in-we… to learn more.

François (@quicksave2k) 's Twitter Profile Photo

Chrome offers handy WebGPU features specifically for development & testing 👨‍💻🔨 ➜ Disable timestamp queries quantization ➜ Extended adapter information ➜ Shader module compilation option strict math ➜ Import video with zero-copy Check out developer.chrome.com/docs/web-platf… for more.

François (@quicksave2k) 's Twitter Profile Photo

🔥 Get ready! Chrome 138 makes WebGPU simpler! ✅ Shorthand for using buffer as a binding resource ✅ Emscripten support in Dawn GLFW ✅ Size requirement changes for buffers mapped at creation ✅ Deprecate GPUAdapter isFallbackAdapter Read developer.chrome.com/blog/new-in-we… to learn more.

François (@quicksave2k) 's Twitter Profile Photo

🔥 Chrome 139 brings shiny WebGPU updates this summer! Get 3D texture support for BC & ASTC formats, great for medical imaging 🧠. Plus, try WebGPU compatibility mode (origin trial) to run graphics APIs like OpenGL ES 3.1 and Direct3D11. Read developer.chrome.com/blog/new-in-we… for more.