Quel Solaar (@quelsolaar) 's Twitter Profile
Quel Solaar

@quelsolaar

Working on MinistryOfFlat.com, unravel.org, games, and other things. E-mail me at eskil at obsession dot se. Personal account @eskilsteenberg

ID: 29180698

linkhttp://www.quelsolaar.com calendar_today06-04-2009 11:07:31

3,3K Tweet

3,3K Takipçi

5 Takip Edilen

Eskil Steenberg (@eskilsteenberg) 's Twitter Profile Photo

I'm looking to hire some creative junior C programmers in Stockholm, who have an interest in game design, to mentor and build a game studio around. If you are driven and want to build something, or know someone, let me know.

rentanek0 (@rentaneko3d) 's Twitter Profile Photo

I made a seamless Blender addon for this github.com/garanovich/mof…. Based on TechRacho MOF bridge. Now it unwraps objects in Blender with one click and all modifiers and materials remain.

Eskil Steenberg (@eskilsteenberg) 's Twitter Profile Photo

Cars, bridges and houses are constantly battered by the elements, Software is made out of bits, that do not degrade. It stays the same. So why does software require so much more maintenance than cars, bridges and houses? youtube.com/watch?v=EGLoKb…

Eskil Steenberg (@eskilsteenberg) 's Twitter Profile Photo

For all the people who thought my first talk at Better Software Conference was spicy, id like to inform you that it was not my spicy talk. This was my spicy talk: youtu.be/SbeNRICgzTA

Quel Solaar (@quelsolaar) 's Twitter Profile Photo

The path finding in our engine Phobos, cares about not walking too close to walls, but this means that some big objects think they cant reach small objects that stand too close to a wall. Today I wrote a push-out function to adjust the goal for big objects.

Eskil Steenberg (@eskilsteenberg) 's Twitter Profile Photo

I realize I havent been very public about what ive been going the last 14 months: Ive been building a new 2D game engine called Phobos for our game studio Quel Solaar . 4 month ago we started making a game with it, and the plan is for the source to be included with the game.