Davo (@pixelbeat) 's Twitter Profile
Davo

@pixelbeat

Experimental UI. 2D/3D. Limited capacity. Work In Progress.

ID: 9984322

linkhttps://bsky.app/profile/davo.bsky.social calendar_today06-11-2007 02:16:43

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Davo (@pixelbeat) 's Twitter Profile Photo

this is the most 4D chess, aikido, john wick move ever. like chris nolan’s pincer movement from tenet. wild wild west.

Davo (@pixelbeat) 's Twitter Profile Photo

a great day today, meeting again with one of the most influential people in my career, Steve Ruiz such a have a great mind, attitude… what Steve has made, the capital of developing in public, and making it in a way that resonates with so many people across disciplines. the

Davo (@pixelbeat) 's Twitter Profile Photo

There are not enough tools to help you finish projects. There are not enough tools to help you jump back into a moment of clarity & momentum. And there are not enough tools to help you connect with like-minded peers while you’re building something. Productivity tools are not

Davo (@pixelbeat) 's Twitter Profile Photo

One trick that consistently makes aware how to write better code is this: - Write pseudo code (scrappy & capture the data and main fns) - Write the initial version as a skeleton and ask an LLM to fill the gaps. - Try to identify if the code can benefit from using an established

麦 ⌇Baku (@_baku89) 's Twitter Profile Photo

Super excited that our paper, co-authored with Jun Kato (@[email protected]), on parameter-tuning widgets for creative software has been accepted to #UIST2025. It’s my first academic paper ever, which makes it way more special. #tweeqjs uist.acm.org/2025/program.h…

Davo (@pixelbeat) 's Twitter Profile Photo

Made an ASCII/ANSI Renderer for #threejs No shaders... straight up characters on an XTerm instance. Looks cool as shit.

Made an ASCII/ANSI Renderer for #threejs
No shaders... straight up characters on an XTerm instance.
Looks cool as shit.
Davo (@pixelbeat) 's Twitter Profile Photo

Adds a 3D scene, renders ASCII. OffscreenCanvas on worker. w/ FPS throttling. w/ character & color controls. Color analysis & perf. controls on a worker. Rendered on a browser based terminal. Made w/#threejs

Davo (@pixelbeat) 's Twitter Profile Photo

Why I don’t understand is how folks take all these agentic CLIs & code generation stuff to generate something as boring as UI… to generate dashboards & SaaS interfaces. We have this new set of tools, that gives us extreme lateralization, to build almost wherever you want, and

mount inc. (@mount_inc) 's Twitter Profile Photo

裏側その2)木漏れ日 理想の木漏れ日を目指し、 木の3Dモデルをパラメトリックに生成しています。 複雑なパラメータが絡み合い、 一度たりとも同じ木漏れ日が見られないようになっています。 #WebGL #Threejs

Maxime (@maximeheckel) 's Twitter Profile Photo

bringing the scene to life with clouds rolling through the landscape ported some of my volumetric cloud work from 2023 to webgpu and made it run in screen space as an effect on top of that I finally figured out the issue I had with normals, the terrain looks way better now

Recurse Center (@recursecenter) 's Twitter Profile Photo

🦠Watch Peter Whidden's first public talk on Mote: an interactive ecosystem simulation! Mote uses a custom GPU-based physics engine to model hundreds of thousands of organisms, leading to fascinating emergent phenomena: a sandbox that is part game, part research. Link below⬇️

🦠Watch <a href="/computerender/">Peter Whidden</a>'s first public talk on Mote: an interactive ecosystem simulation!

Mote uses a custom GPU-based physics engine to model hundreds of thousands of organisms, leading to fascinating emergent phenomena: a sandbox that is part game, part research.

Link below⬇️
Erich Loftis (@erichloftis) 's Twitter Profile Photo

I picked 3 inspiring Wikipedia images under 'Global Illumination' and 'Ray Tracing', and recreated them as closely as possible. You can fly the camera around, make camera adjustments, and it all renders at 60+fps, even on mobile! Live Demo: erichlof.github.io/THREE.js-PathT… 1/3 Three.js

I picked 3 inspiring Wikipedia images under 'Global Illumination' and 'Ray Tracing', and recreated them as closely as possible. You can fly the camera around, make camera adjustments, and it all renders at 60+fps, even on mobile!

Live Demo:
erichlof.github.io/THREE.js-PathT…
1/3
<a href="/threejs/">Three.js</a>
Cody Bennett (@cody_j_bennett) 's Twitter Profile Photo

Made a Vite plugin to import and compile Slang shaders to use in web projects github.com/CodyJasonBenne…. Just enough to scaffold a personal project, but will support reflection and more targets (WebGPU + WebGL; see shader-slang/slang/#6142).

Davo (@pixelbeat) 's Twitter Profile Photo

Is anyone working on local-first development tools? Does it sucks for everyone or just me? Between using symlinks & handling Vite's caching, I feel like I’m trying to build a number of utility libraries to use across projects and had to reason about this messy, brittle workflow.

Ian MacLarty (@ianmaclarty) 's Twitter Profile Photo

After over 2 years cooking in Steam Early Access, Mars First Logistics 1.0 is finally here! Engineer your little rover and deliver lots of silly stuff! See bio for Steam link.