David Crane (@pitfallcreator) 's Twitter Profile
David Crane

@pitfallcreator

Video Game designer, programmer, and game industry pioneer. Creator of Pitfall!™ by Activision. Designer and programmer of nearly 100 console and casual games.

ID: 588115227

calendar_today23-05-2012 05:33:14

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4,4K Followers

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I was the primary engineer at Activision and I designed custom development systems for each console. The C64 dev sys was a hollowed-out C64 (to use the keyboard) with custom circuitry inside. The system worked as a ROM emulator but with debugging hooks.

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All of the development systems were very similar - a custom computer system that included the guts from the console so the games played exactly as they would in the wild. (No emulation.) The National Videogame Museum National Videogame Museum has many if not all of the circuit boards I created.

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Then there is my Atari 2600 game Dragster (1980) - a game that can be “beat” in 6 seconds. Many people have told me they played that 6 second game for as many as 10 hours in a session, obsessively trying to shave a tenth of a second. A game doesn’t have to be long to be fun.

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I will be at the Portland Retro Gaming Expo this weekend, Sept. 27-29, along with game industry OGs Garry and Dan Kitchen. (retrogamingexpo.com) Bring your classic games by to be autographed!

I will be at the Portland Retro Gaming Expo this weekend, Sept. 27-29, along with game industry OGs Garry and Dan Kitchen. (retrogamingexpo.com)  Bring your classic games by to be autographed!
David Crane (@pitfallcreator) 's Twitter Profile Photo

I found it to be like riding a bike (another thing I haven't done in 40 years)😉 In my career I have published around 100 games on two dozen different systems and platforms in two dozen different programming languages. Returning to the Atari 2600 and 6502 was a fond homecoming.