PineFruit UEFN (@pinefruitdev) 's Twitter Profile
PineFruit UEFN

@pinefruitdev

Verse Developer & UEFN Experience Architect Founder of @UEFNMarket Migrated to BSky.Social - A superior social platform

ID: 1675147439282733057

linkhttp://pinefruit.dev calendar_today01-07-2023 14:21:18

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Brendan Stock (@brendanstock) 's Twitter Profile Photo

🚨 Weekly Readyup updates 🚨 Powering apps with readyup components 🔷 Launching “Island IQ” next week 🔷 Generative Thumbnail Creation based on every thumbnail A/B test coming soon Rev split tool - Goal to launch within the next 2-3 weeks 🔷 Reskinned to look more professional

🚨 Weekly Readyup updates 🚨

Powering apps with readyup components
🔷 Launching “Island IQ” next week
🔷 Generative Thumbnail Creation based on every thumbnail A/B test coming soon

Rev split tool - Goal to launch within the next 2-3 weeks
🔷 Reskinned to look more professional
Fortnite Creators (@fncreate) 's Twitter Profile Photo

1.7 Respect IP Ownership: We've added a new subrule, 1.7.1 Epic-Owned IP, to clarify that you may not recreate Epic IP—such as Battle Royale season assets that are not available to creators in UEFN.

Indie Game Joe (@indiegamejoe) 's Twitter Profile Photo

Game devs, I know this may sound harsh, but players don't care that your game took 5 years to make. They care if it looks fun in 5 seconds. Your job isn’t to tell your whole story upfront. It’s to show the one thing that stops them from scrolling. The rest comes later. 🧵

Niki (@niki_uefn) 's Twitter Profile Photo

Rift's Edge Update! ⬆️ - Fixed bright/blue lighting on lower settings - Added more detail to various areas of the map - Added lighting to tutorial area I'm working on more adjustments to help improve the color and atmosphere of each area :) #fortnitecreative #uefn #parkour

jayth (@jaythofficial) 's Twitter Profile Photo

As if Zombie Escape wasn't already hard enough 😂 Once you make it to the end of the new levels, you need to defeat THUDGE! PVPVE Infection Parkour Game? 5263-9200-9917

Ghost 🥽 (@ghostuep) 's Twitter Profile Photo

Mechanic finished, all in Verse with no SceneGraph! All material reactions are controlled with just 1 material and adjusting its parameters ❤️🔥 Optimized for 50+ players and 5,000+ Hex Tiles! 😍 #UEFN #Fortnite #GameDev #FNCreate

ChrisiusX (@chrisiusx) 's Twitter Profile Photo

A dodge ball game mode where if the ball is travelling fast enough you will get eliminated. I change the material and ignite the ball when it is moving fast enough to cause damage as a visual indicator. Then back to the kickball material when it's safe to return fire. Fortnite Creators

RayBenefield (@raybenefield) 's Twitter Profile Photo

✨✨✨ 1st Game Released! Inception is BACK, previously known as Reflection from years ago. It's not for the faint of heart. An FFA where your movement skill matters. Play something that goes deeper than The Pit. New updates every Monday and Friday. Code: 5341-0850-9031

Brendan Stock (@brendanstock) 's Twitter Profile Photo

🚨 New feature alert see how your map's data ranks against the whole of UEFN. Interesting to see how CCU vs Average minutes played compare, etc. What should we roll out next?

🚨  New feature alert  

see how your map's data ranks against the whole of UEFN. 

Interesting to see how CCU vs Average minutes played compare, etc. 

What should we roll out next?
JJ • yojj47 (@yojj47) 's Twitter Profile Photo

✨ Big Career Update! ✨ I am thrilled to announce that I have officially joined Epic Games as a Creator Success Manager! 🎉 I’ll be working directly with Fortnite creators to help them build, grow, and bring ideas to life inside UEFN. Couldn’t be more excited to support this

✨ Big Career Update! ✨

I am thrilled to announce that I have officially joined Epic Games as a Creator Success Manager! 🎉

I’ll be working directly with Fortnite creators to help them build, grow, and bring ideas to life inside UEFN. Couldn’t be more excited to support this
Juno_006 (@juno_006) 's Twitter Profile Photo

#UEFNTip #UEFN #FortniteCreative Lil reminder here, when making materials with emission, in addition to adjusting the emission strength depending on the color (to maintain perceived luminance if the color changes at runtime), don't also forget to setup "Quality Level" based

#UEFNTip #UEFN #FortniteCreative 
Lil reminder here, when making materials with emission, in addition to adjusting the emission strength depending on the color (to maintain perceived luminance if the color changes at runtime), don't also forget to setup "Quality Level" based
ProLab Academy (@prolabacademy) 's Twitter Profile Photo

ProLab Academy has officially launched‼️ We are the ultimate UEFN asset hub created by developers for developers. Our mission is to give creators everything they need to take their maps to the next level. We provide monthly premium asset packs to keep your projects fresh. We

ProLab Academy has officially launched‼️

We are the ultimate UEFN asset hub created by developers for developers. Our mission is to give creators everything they need to take their maps to the next level.

We provide monthly premium asset packs to keep your projects fresh. We