Victor Careil 🔜 Unreal Fest (@phyronnaz) 's Twitter Profile
Victor Careil 🔜 Unreal Fest

@phyronnaz

Pushing voxel technology forward at @VoxelPlugin using @UnrealEngine You can DM me on discord @ phyronnaz

ID: 4420051113

linkhttps://voxelplugin.com calendar_today08-12-2015 22:18:05

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RonanMahonArt (@ronanmahonart) 's Twitter Profile Photo

I made a new tool for Unreal artists 🚀 PBR Check spots material issues + helps you fix them with one click. Stylized or realistic, keep your materials looking their best. Available on Fab for Unreal Engine now! #UnrealEngine #GameDev #IndieDev

Tore Lervik (@toreler) 's Twitter Profile Photo

Performance is important and a big part of #gamdev. So how does MeshBlend fair in real projects? Wanted to show a clip from the Dark Ruins Megascans project with blending on everything! ~0.07 ms on Low and ~0.16 ms on the high quality meshblend-preset on my Gaming PC.

Brendan Mulligan (@brainengineer) 's Twitter Profile Photo

6 years ago I had the idea to use AI to let players build their own worlds and tell their own stories. 4 years ago I told Riot I was leaving to try to make it real. Today the amazing team I work with announced Liminal: Skies. Check out our first trailer, and wishlist now!

Victor Careil 🔜 Unreal Fest (@phyronnaz) 's Twitter Profile Photo

I'm changing how we compute spline SDFs. Our code right now is based on Unreal's approach, which uses Newton to iterate towards the closest spline point. Instead I'm going to try subdividing the spline into arcs, should make it easier & faster to compute the closest point 🤔

I'm changing how we compute spline SDFs.

Our code right now is based on Unreal's approach, which uses Newton to iterate towards  the closest spline point.

Instead I'm going to try subdividing the spline into arcs, should make it easier & faster to compute the closest point 🤔
Morten Vassvik (@vassvik) 's Twitter Profile Photo

Victor Careil 1. Subdivide cubic splines based on curvature or something 2. Approximate these with quadratic Bezier curves (ttnghia.github.io/posts/quadrati…, bsky.app/profile/vassvi…) 3. Optimize the evaluation of the quadratic segments (bsky.app/profile/vassvi…) 4. ??? 5. Profit

Ari Arnbjörnsson (@flassari) 's Twitter Profile Photo

"101 UE Tips and Tricks: The Reckoning" is on Tuesday at 10:30 in Room 3, the first talk after the Opening Remarks Space will be limited, so arrive early!

Antonio Lattanzio (@alattanzio) 's Twitter Profile Photo

Excited (a bit overwhelmed😅) to share my NZGDA talk Unreal Engine Tried an approach by customizing Chaos itself! Thanks Blind Squirrel Games 🌰 GameDevMicah🤩Giantess Playground UE5 Victor Careil More destruction (and a new game) soon! #UnrealEngine #NZGDA #GameDev #screenshotsaturday youtube.com/watch?v=6pCBfN…