Dominic Szablewski (@phoboslab) 's Twitter Profile
Dominic Szablewski

@phoboslab

ID: 14226484

linkhttp://phoboslab.org/ calendar_today26-03-2008 15:13:05

2,2K Tweet

7,7K Followers

199 Following

Dominic Szablewski (@phoboslab) 's Twitter Profile Photo

I was on the Software Engineering Daily podcast! We talked about wipEout, how I ended up doing a complete rewrite of the leaked source and the challenges involved. Thanks for having me!

𝓚𝓸𝓴𝓸 (@devkokooo) 's Twitter Profile Photo

Quite OK Audio (QOA) format - same developer, 1 page spec 3x faster than Ogg-Vorbis, better quality and compression than ADPCM (278 kbits/s for 44 kHz stereo) Another great implementation exercise to do in C and ASM qoaformat.org

Dominic Szablewski (@phoboslab) 's Twitter Profile Photo

So Twitter trying to be smart about DOM updates and doing a diff first ends up 300x slower than innerHTML = '...'? Why are we complicating web dev so much? How can anyone propose with a straight face that the solution is yet another layer of abstraction?

So Twitter trying to be smart about DOM updates and doing a diff first ends up 300x slower than innerHTML = '...'? Why are we complicating web dev so much? How can anyone propose with a straight face that the solution is yet another layer of abstraction?
Falco Girgis (@falco_girgis) 's Twitter Profile Photo

WHOO!! Got a very special surprise for everyone today in the Sega Dreamcast community! From the same dark wizard, jnmartin84, who brought you Doom64 fully bump mapped at 60FPS on the console, comes the first official release of Wipeout DC, clocking in at a paltry 61-256FPS!

Thibault Hennequin (@cameleonth) 's Twitter Profile Photo

Finally, I can play videos (old school MPEG-1) in my engine, thanks to Dominic Szablewski for pl_mpeg, an easy to use library. Now I just need to find a game use case for video playing :) #indiegame #gamedev #gameengine