Pedro Daniel (@pedrodanielrf) 's Twitter Profile
Pedro Daniel

@pedrodanielrf

3D hard surface modeler -
professional contact: [email protected]

ID: 1271206482596462598

linkhttps://linktr.ee/pedrodanielrf calendar_today11-06-2020 22:23:58

9,9K Tweet

1,1K Followers

367 Following

redjam9 (@redjam_9) 's Twitter Profile Photo

A nice update since the previous post. I can now get 5000 offset characters running in realtime with no bake node! I am using a radial falloff here to offset the obj sequence. Thanks to a new 4.5 alpha PR from Jacques Lucke #geometrynodes #b3d #mograph #blender3d #animation

Artemis 3D (@artemis_3d) 's Twitter Profile Photo

🛠️ While waiting for BQR v1.5, here’s a sneak peek at what’s coming in v1.6 👀 procedural modeling + live displace workflow all in real time, and fully quad-based. 🔥 Perfect for concepting unique forms without breaking topology.✨

Nodes Interactive (@beltmakertool) 's Twitter Profile Photo

SOLIDIFY PLUS - my newest geometry nodes modifier is out! You can check it out here: superhivemarket.com/products/solid… #geometrynodes #3dart #3d #blender #blender3d #b3d #3danimation #3dmodeling #hardsurface #indiedev #gameart #3dartist #addon

Wes McDermott - wesmcdermott.bsky.social (@the3dninja) 's Twitter Profile Photo

Currently building a parametric filter in Photoshop to generate normal, roughness, and occlusion maps. I wanted to combine Photoshop’s image editing tools and Painter texturing tools while working in non-square format. #substancepainter #Photoshop

Trinumedia (@trinumedia) 's Twitter Profile Photo

🛠️ It is finally done! Smart Primitive assets with gizmos, UV's, and compatibility with the object asset shelf of Bforaritsts 4.4.3 (coming tomorrow) - along with quick apply buttons and Geometry Node properties exposed in the Item tab. Coming soon™

ModelingHappy (@happy_modeling) 's Twitter Profile Photo

Generate Partition フィギュアを2つに分割したメッシュを簡単に作れるBlender用ジオメトリーノードデータ modelinghappy.com/archives/62942 #b3d #Blender

Thomas Marcos (@thomas__marcos) 's Twitter Profile Photo

📌 As promised, here’s how I created the high-definition fabric strands from my recent posts: 1⃣ I apply a curl shape to the main guide curve and duplicate it. 2⃣ I subdivide the resulting curves into randomly sized segments. 3⃣ I add noise to each fiber to introduce variation.

Bida Wang (@bbbaa26825971) 's Twitter Profile Photo

This is my recent personal exercise, and I hope to do more custom accessories later。 #hardsurface #pistol #conceptart #plasticity #weapon #gun

This is my recent personal exercise, and I hope to do more custom accessories later。
#hardsurface #pistol #conceptart #plasticity #weapon #gun
Wes McDermott - wesmcdermott.bsky.social (@the3dninja) 's Twitter Profile Photo

Image to Material for #substancepainter Create normal, roughness, height, ambient occlusion from the base color directly in Painter. Grab the filter here: bit.ly/3YIk9yP

Glaucia (@naglauci) 's Twitter Profile Photo

Agora que passei pela provação de texturização vem aí ela A ILUMINAÇÃO que os deuses estejam comigo nessa jornada 🙏🏻

Agora que passei pela provação de texturização vem aí ela A ILUMINAÇÃO que os deuses estejam comigo nessa jornada 🙏🏻