OpenVR (@openvr) 's Twitter Profile
OpenVR

@openvr

a cross-platform VR API that supports multiple HMD vendors simultaneously

ID: 2175177548

linkhttps://github.com/ValveSoftware/openvr calendar_today05-11-2013 02:26:05

45 Tweet

3,3K Followers

1 Following

OpenVR (@openvr) 's Twitter Profile Photo

OpenVR SDK 1.0.16 has been released. Includes key SteamVR Input improvements, the new skeletal animation API, improved OSX support, and more. github.com/ValveSoftware/…

OpenVR (@openvr) 's Twitter Profile Photo

OpenVR SDK 1.1.3 has been released: github.com/ValveSoftware/… This SDK improves the skeletal input API, adds support for treadmill devices, and more.

Keith Bradner (@zite00) 's Twitter Profile Photo

We've released the first alpha for the SteamVR Input Unreal Plugin! Skeletal Input, Per controller key binding, one button mapping between Unreal Input actions and SteamVR Input Actions! steamcommunity.com/app/250820/dis…

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OpenVR SDK 1.3.22 has been released: github.com/ValveSoftware/… This gives drivers the ability to request a restart of SteamVR and more.

SteamVR (@steamvr) 's Twitter Profile Photo

SteamVR Input for Unreal hits 1.0 on the Unreal Engine marketplace today! Lots of bug fixes since the alpha a couple months ago. Developers looking for full Index Controller support check this out! unrealengine.com/marketplace/sl…

OpenVR (@openvr) 's Twitter Profile Photo

OpenVR SDK 1.10.30: github.com/ValveSoftware/… Enhanced overlay input, adds dominant hand support to bindings, adds support for texture arrays, adds support for apps reusing the headset view texture, and more.

OpenVR (@openvr) 's Twitter Profile Photo

OpenVR SDK 1.12.5 has been released: github.com/ValveSoftware/… This SDK update adds support for texture arrays on Vulkan.

OpenVR (@openvr) 's Twitter Profile Photo

This morning's SteamVR Beta update 1.13.2 adds a developer preview of support for OpenXR. steamcommunity.com/games/250820/a…

OpenVR (@openvr) 's Twitter Profile Photo

As of Preview 5, source code is now available for the Unity XR OpenVR plugin: github.com/ValveSoftware/… We continue to push to get this plugin to a stable 1.0, but would love your feedback, bug reports, and, now, pull requests.

OpenVR (@openvr) 's Twitter Profile Photo

OpenVR SDK 1.14.15 has been released: github.com/ValveSoftware/… Includes support for NT handles in direct mode drivers, and a few other updates to the driver API.

OpenVR (@openvr) 's Twitter Profile Photo

OpenVR SDK 1.16.8 is now available. This SDK update adds support for overlays that represent projections via the new IVROverlay::SetOverlayTransformProjection method. github.com/ValveSoftware/…

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OpenVR SDK 1.0.8: Includes OSX support and a new interface to let a driver handle getting images to the HMD. github.com/ValveSoftware/…

OpenVR (@openvr) 's Twitter Profile Photo

OpenVR SDK 1.0.9 has been released: github.com/ValveSoftware/… Adds support for HMDs with canted eye cameras, and more .

OpenVR (@openvr) 's Twitter Profile Photo

OpenVR SDK 1.0.10 has been released: github.com/ValveSoftware/… Now with support for explicit timing in Vulkan and DX12.

OpenVR (@openvr) 's Twitter Profile Photo

OpenVR SDK 1.0.11 has been released: github.com/ValveSoftware/… Now with up to 64 tracked devices and even more explicit frame timing.

OpenVR (@openvr) 's Twitter Profile Photo

OpenVR SDK 1.0.12: github.com/ValveSoftware/… Includes a new driver-side input API, the ability to submit depth buffers, and more.

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New OpenVR SDK 1.0.13: github.com/ValveSoftware/… Adds driver support for untracked controllers, driver customization of distortion mesh resolution, and more.

OpenVR (@openvr) 's Twitter Profile Photo

OpenVR SDK 1.0.15 released: github.com/ValveSoftware/… Featuring the API for the new SteamVR Input system. Read more here: steamcommunity.com/games/250820/a…